// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdnet.h" #include "nel/net/module_message.h" // a stupid function to remove some more stupid visual warnings void foo_module_message() {} namespace NLNET { // CModuleMessage::CModuleMessage(const CMessage &messageBody) // : MessageType(mt_invalid), // SenderModuleId(INVALID_MODULE_ID), // AddresseeModuleId(INVALID_MODULE_ID), // MessageBody(const_cast(messageBody)) // { // // } // // // void CModuleMessage::serial(NLMISC::IStream &s) // { // nlassert(mt_num_types < 0xFF); // nlassert(MessageType != mt_invalid); // // s.serialBitField8(reinterpret_cast(MessageType)); // s.serial(SenderModuleId); // s.serial(AddresseeModuleId); // MessageBody.serialMessage() // } } // namespace NLNET