Complex item declaration

 

Item declaration in a string format:

 

Some parameters require a complex declaration with a couple or triplet of elements, like a kill that focuses on killing an amount of members of a specific faction.

 

In that case, you set the parameters in the order indicated by the name of the parameter, separated by a blank.

 

Examples:

            You want the player to kill 5 member of the dead_seeds:

            Faction/quantity: dead_seeds 5

 

            You can also use variables with the same result

            Faction/quantity: $faction_to_kill$ $body_count$

 

Item declarations in an array format:

 

Some instructions require complex item declaration in an array format like item/quantity/quality for a craft_item objective for example.

 

In opposition to plain text, this kind of declaration has to be done on a single line for each entry, each element separated by blanks and with a simple carrier return at the end of the line, before you start entering information describing other items.

 

Examples:

You want the player to craft 3 different types of items

item/quantity/quality:      <item_sheet_1> <item_quantity_1> <item_quality_1>

              <item_sheet_2> <item_quantity_2> <item_quality_2>

              <item_sheet_3> <item_quantity_3> <item_quality_3>

 

You want the player to kill 2 different types of fauna creatures

Fauna/quantity:             <creature_sheet_1> <creature_quantity_1>

              <creature_sheet_2> <creature_quantity_2>