// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef UT_NET_MESSAGE #define UT_NET_MESSAGE class CUTNetMessage: public Test::Suite { public: CUTNetMessage () { TEST_ADD(CUTNetMessage::messageSwap); TEST_ADD(CUTNetMessage::lockSubMEssage); TEST_ADD(CUTNetMessage::lockSubMEssageWithLongName); } void lockSubMEssageWithLongName() { NLNET::CMessage master("BIG"); // serial some stuff for (uint8 i=0; i<10; ++i) { master.serial(i); } uint32 sizes[4]; // serial 4 sub messages for (uint i=0; i<4; ++i) { NLNET::CMessage sub(NLMISC::toString("A_VERY_LONG_SUB_MESSAGE_NAME_%u", i)); for (uint8 j=0; j