// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // log_analyser.h : main header file for the LOG_ANALYSER application // #if !defined(AFX_LOG_ANALYSER_H__58E99147_C539_4AD8_B80B_A4B11BBF60D1__INCLUDED_) #define AFX_LOG_ANALYSER_H__58E99147_C539_4AD8_B80B_A4B11BBF60D1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CLog_analyserApp: // See log_analyser.cpp for the implementation of this class // class CLog_analyserApp : public CWinApp { public: CLog_analyserApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CLog_analyserApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CLog_analyserApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LOG_ANALYSER_H__58E99147_C539_4AD8_B80B_A4B11BBF60D1__INCLUDED_)