#!/usr/bin/python # # \file 2_build.py # \brief Build sheet_id # \date 2009-06-03 10:47GMT # \author Jan Boon (Kaetemi) # Python port of game data build pipeline. # Build sheet_id # # NeL - MMORPG Framework # Copyright (C) 2009-2014 by authors # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see . # import time, sys, os, shutil, subprocess, distutils.dir_util sys.path.append("../../configuration") if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") from scripts import * from buildsite import * from process import * from tools import * from directories import * printLog(log, "") printLog(log, "-------") printLog(log, "--- Build sheet_id") printLog(log, "-------") printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # Find tools MakeSheetId = findTool(log, ToolDirectories, MakeSheetIdTool, ToolSuffix) printLog(log, "") # For each sheet_id directory printLog(log, ">>> Build sheet_id <<<") if MakeSheetId == "": toolLogFail(log, MakeSheetIdTool, ToolSuffix) else: mkPath(log, LeveldesignDirectory) mkPath(log, LeveldesignWorldDirectory) subprocess.call([ MakeSheetId, "-o" + LeveldesignDirectory + "/game_elem/sheet_id.bin", LeveldesignDirectory + "/game_elem", LeveldesignDirectory + "/game_element", LeveldesignWorldDirectory, DataShardDirectory + "/mirror_sheets" ]) # FIXME: Hardcoded path mirror_sheets printLog(log, "") log.close() # end of file