// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std_afx.h" #include "object_viewer.h" #include "pick_sound.h" #include "sound_system.h" #include "nel/sound/u_audio_mixer.h" #include "nel/sound/u_listener.h" #include "nel/sound/u_source.h" using namespace std; ///////////////////////////////////////////////////////////////////////////// // CPickSound dialog //======================================================================================== CPickSound::CPickSound(const CPickSound::TNameVect &names, CWnd* pParent /*=NULL*/) : CDialog(CPickSound::IDD, pParent), _Names(names), _CurrSource(NULL) { //{{AFX_DATA_INIT(CPickSound) //}}AFX_DATA_INIT } //======================================================================================== void CPickSound::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CPickSound) DDX_Control(pDX, IDC_LIST1, m_NameList); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CPickSound, CDialog) //{{AFX_MSG_MAP(CPickSound) ON_LBN_SELCHANGE(IDC_LIST1, OnSelchange) ON_BN_CLICKED(IDC_BUTTON1, OnPlaySound) ON_WM_TIMER() ON_WM_DESTROY() ON_LBN_DBLCLK(IDC_LIST1, OnDblclkList) ON_BN_CLICKED(IDC_PLAY_SOUND, OnPlaySound) ON_WM_CLOSE() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPickSound message handlers //======================================================================================== BOOL CPickSound::OnInitDialog() { CDialog::OnInitDialog(); UpdateData(); for (TNameVect::iterator it = _Names.begin(); it != _Names.end(); ++it) { m_NameList.AddString((*it).toString().c_str()); } _Timer = SetTimer (1, 100, NULL); // store value if (CSoundSystem::getAudioMixer()) { _BackupGain = CSoundSystem::getAudioMixer()->getListener ()->getGain(); CSoundSystem::getAudioMixer()->getListener ()->getVelocity(_BackupVel); CSoundSystem::getAudioMixer()->getListener ()->setGain(1.0f); CSoundSystem::getAudioMixer()->getListener ()->setVelocity(NLMISC::CVector(0,0,0)); } else _BackupGain = 1.0f; // set new value if(!_Timer) { nlwarning ("Can't create the timer to update the sound system"); } UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } //======================================================================================== void CPickSound::OnSelchange() { UpdateData(); char str[1024]; nlassert(m_NameList.GetTextLen(m_NameList.GetCurSel()) < 1024); m_NameList.GetText(m_NameList.GetCurSel(), str); _CurrName = NLMISC::CSheetId(str, "sound"); } //======================================================================================== void CPickSound::OnPlaySound() { int curSel = m_NameList.GetCurSel(); if (curSel == LB_ERR) return; stopCurrSource(); CString sName; m_NameList.GetText(curSel, sName); CSoundSystem::create(std::string( (LPCTSTR) sName)); } //======================================================================================== void CPickSound::OnTimer(UINT_PTR nIDEvent) { CSoundSystem::poll(); CDialog::OnTimer(nIDEvent); } //======================================================================================== void CPickSound::OnDestroy() { stopCurrSource(); CDialog::OnDestroy(); if(_Timer != 0) KillTimer (_Timer); // restore old value if (CSoundSystem::getAudioMixer()) { CSoundSystem::getAudioMixer()->getListener ()->setGain(_BackupGain); CSoundSystem::getAudioMixer()->getListener ()->setVelocity(_BackupVel); } } //======================================================================================== void CPickSound::OnDblclkList() { int curSel = m_NameList.GetCurSel(); if (curSel == LB_ERR) return; stopCurrSource(); CString sName; m_NameList.GetText(curSel, sName); _CurrSource = CSoundSystem::create(std::string( (LPCTSTR) sName)); } //======================================================================================== void CPickSound::OnClose() { // TODO: Add your message handler code here and/or call default stopCurrSource(); CDialog::OnClose(); } //======================================================================================== void CPickSound::stopCurrSource() { delete _CurrSource; _CurrSource = NULL; }