// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_) #define AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // choose_frame_delay.h : header file // #include "editable_range.h" #include "object_viewer.h" #include "particle_workspace.h" ///////////////////////////////////////////////////////////////////////////// // CChooseLag dialog class CChooseFrameDelay : public CDialog, public CObjectViewer::IMainLoopCallBack { // Construction public: CChooseFrameDelay(CObjectViewer *objectViewer, CWnd* pParent); // standard constructor ~CChooseFrameDelay(); // Lock frame delay to current particle system void lockToPS(bool lock); bool isLockedToPS() const { return _LockToPS; } // Dialog Data //{{AFX_DATA(CChooseLag) enum { IDD = IDD_CHOOSE_FRAME_DELAY }; //}}A FX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CChooseLag) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: bool _LockToPS; CEditableRangeUInt *_ER; // Generated message map functions //{{AFX_MSG(CChooseFrameDelay) virtual BOOL OnInitDialog(); afx_msg void OnDestroy(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void updateValueFromText(); void updateTextFromValue(uint value); struct CCFDWrapper : public IPSWrapperUInt { CObjectViewer *OV; uint32 get(void) const; virtual void set(const uint32 &value); } _CFDWrapper; // From CObjectViewer::IMainLoopCallBack virtual void goPreRender(); virtual void goPostRender() {} }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CHOOSE_FRAME_DELAY_H__F07A2A7E_FB96_4856_99B5_46DE3B05CD6D__INCLUDED_)