// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // NeL include #include "nel/misc/file.h" #include "nel/3d/tile_bank.h" using namespace NL3D; using namespace NLMISC; int main(int argc, char* argv[]) { // Arg ? if (argc<3) { // Doc printf ("build_smallbank [input.bank] [output.smallbank] [new_absolute_path]\n"); } else { try { // Load the bank CTileBank bank; // Input file CIFile input; if (input.open (argv[1])) { // Serial the bank bank.serial (input); // Make a small bank bank.cleanUnusedData (); // Absolute path ? if (argc>3) bank.setAbsPath (argv[3]); // Output file COFile output; if (output.open (argv[2])) { // Serial the bank bank.serial (output); } else { // Error nlwarning ("ERROR can't open the file %s for writing", argv[2]); } } else { // Error nlwarning ("ERROR can't open the file %s for reading", argv[1]); } } catch (const Exception& e) { // Error nlwarning ("ERROR fatal error: %s", e.what()); } } return 0; }