# *** OPTIONS CONFIGURATION *** # *** PROCESS CONFIG *** process_to_complete = font,skel,swt,shape,map,smallbank,farbank,tiles,displace,ligo,zone,ig,rbank,zone_light,ig_light,anim,ps,interface,veget,vegetset,pacs_prim,clodbank # *** PROCESS TIMEOUT *** skel_export_timeout = 60000 swt_export_timeout = 60000 shape_export_timeout = 3600000 zone_export_timeout = 1800000 zone_build_depend_timeout = 1800000 zone_build_weld_timeout = 60000 zone_build_light_timeout = 600000 zone_build_ig_light_timeout = 600000 smallbank_build_timeout = 60000 farbank_build_timeout = 180000 anim_export_timeout = 1800000 ig_export_timeout = 600000 maps_build_timeout = 10000 cmb_export_timeout = 60000 rbank_build_tessel_timeout = 60000 rbank_build_smooth_timeout = 60000 rbank_build_proclocal_timeout = 60000 rbank_build_procglobal_timeout = 1800000 rbank_build_indoor_timeout = 1800000 ligo_export_timeout = 3600000 ligo_build_timeout = 1800000 pacs_prim_export_timeout = 60000 # *** LANDSCAPE NAME *** landscape_name = snowballs # *** COARSE MESH TEXTURE NAME *** coarse_mesh_texture_names = nel_coarse_mesh0 coarse_mesh_texture_names = nel_coarse_mesh1 # *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM *** multiple_tiles_postfix = # *** ZONE REGIONS ( up-left, down-right ) *** zone_region = 1_aa, 8_am # *** SHAPE EXPORT OPTIONS *** # Compute lightmaps ? shape_export_opt_export_lighting = true # Cast shadow in lightmap ? shape_export_opt_shadow = true # Lighting limits. 0 : normal, 1 : soft shadows shape_export_opt_lighting_limit = 0 # Lightmap lumel size shape_export_opt_lumel_size = 0.25 # Oversampling value. Can be 1, 2, 4 or 8 shape_export_opt_oversampling = 1 # Does the lightmaps export must generate logs ? shape_export_opt_lightmap_log = false # Coarse mesh texture mul size texture_mul_size_value = 1.5 # *** RBANK EXPORT OPTIONS *** # Region to compute ( ALPHA UPPER CASE! ) rbank_zone_ul = 01_AA rbank_zone_dr = 08_AM # Options rbank_reduce_surfaces = 1 rbank_smooth_borders = 1 rbank_compute_elevation = 0 rbank_compute_levels = 0 rbank_link_elements = 1 rbank_cut_edges = 1 rbank_use_zone_square = 0 # Output names rbank_rbank_name = snowballs # Import ig pathes rbank_ig_path = ../ig/ig_other rbank_ig_path = ../ig/ig_land # Import shape pathes rbank_shape_path = ../shape/shape rbank_shape_path = ../shape/shape_with_coarse_mesh # *** LIGO OPTIONS *** ligo_export_colormap = colormap_snowballs.tga ligo_export_heightmap1 = big_snowballs.tga ligo_export_zfactor1 = 1.0 ligo_export_heightmap2 = noise_snowballs.tga ligo_export_zfactor2 = 0.5 ligo_export_land = snowballs.land ligo_export_one_pass = 1 # *** IG OPTIONS *** leveldesign_igexport_continent_dir = "\\server\leveldesign\World\Lesfalaises(matis)"; # *** CLODBANK OPTIONS *** clod_config_file = test_clod/clod_config_example.cfg clod_bank_file_name = testYoyo.clodbank # *** MAPS OPTIONS *** reduce_bitmap_factor = 0 # *** SHADOW SKIN OPTIONS *** build_shadow_skin= 1 build_shadow_skin_ratio= 25 build_shadow_skin_maxface= 2000