// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* * Layer 4 and Service example, ping server. * * This ping service expects pings, sends pongs back. * * To run this program, ensure there is a file "ping_service.cfg" * containing the location of the naming service (NSHost, NSPort) * in the working directory. The naming service must be running. */ // We're using the NeL Service framework, and layer 5 #include "nel/net/service.h" #include "nel/misc/time_nl.h" #include "nel/misc/displayer.h" using namespace std; using namespace NLNET; using namespace NLMISC; CFileDisplayer fd("pls.log"); bool PingServiceUp = false; // TTime pingDate; void cbPong(CMessage &msgin, const std::string &serviceName, TServiceId sid) { nlassert (PingServiceUp); uint32 counter; msgin.serial( counter ); TTime pingTime = CTime::getLocalTime()-pingDate; nlinfo("Received PONG %u (%u ms)", counter, pingTime); } void sendPing() { nlassert (PingServiceUp); pingDate = CTime::getLocalTime(); uint32 counter = 0; CMessage msgout("PING"); msgout.serial( counter ); nlinfo( "Send PING 0"); CUnifiedNetwork::getInstance()->send("PS", msgout); } // void cbPos(CMessage &msgin, const std::string &serviceName, TServiceId sid) { CMessage msgout("POS"); CUnifiedNetwork::getInstance()->send("GPMS", msgout); nlinfo( "Received POS from %s, send POS to GPMS", serviceName.c_str()); } void cbAckPos(CMessage &msgin, const std::string &serviceName, TServiceId sid) { nlinfo( "Received ACK_POS from %s", serviceName.c_str()); } // void cbUpPS(const std::string &serviceName, TServiceId sid, void *arg) { nlinfo("Ping Service connecting"); PingServiceUp = true; sendPing(); } void cbDownPS(const std::string &serviceName, TServiceId sid, void *arg) { nlinfo("Ping Service disconnecting"); } // void cbUpService(const std::string &serviceName, TServiceId sid, void *arg) { nlinfo("Service %s %d is up", serviceName.c_str(), sid.get()); } void cbDownService(const std::string &serviceName, TServiceId sid, void *arg) { nlinfo("Service %s %d is down", serviceName.c_str(), sid.get()); } /* * Callback array for messages received from a client */ TUnifiedCallbackItem CallbackArray[] = { { "PONG", cbPong }, { "POS", cbPos }, { "ACK_POS", cbAckPos } }; // class CPlayerService : public IService { public: bool update() { static TTime lastPing = CTime::getLocalTime(); TTime ctime = CTime::getLocalTime(); // check ping every 15 seconds if (ctime - lastPing > 15000) { if (PingServiceUp) sendPing(); lastPing = ctime; } return true; } /* * Initialization */ void init() { DebugLog->addDisplayer (&fd); InfoLog->addDisplayer (&fd); WarningLog->addDisplayer (&fd); ErrorLog->addDisplayer (&fd); // Connect to the ping service CUnifiedNetwork *instance = CUnifiedNetwork::getInstance(); instance->setServiceUpCallback("PS", cbUpPS, NULL); instance->setServiceDownCallback("PS", cbDownPS, NULL); instance->setServiceUpCallback("*", cbUpService, NULL); instance->setServiceDownCallback("*", cbDownService, NULL); } }; /* * Declare a service with the class IService, the names "PS" (short) and "ping_service" (long). * The port is automatically allocated (0) and the main callback array is CallbackArray. */ NLNET_SERVICE_MAIN( CPlayerService, "PLS", "player_service", 0, CallbackArray, "", "" )