// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_DAILOGFLAGS_H__0D9E26EE_5A7F_4CFA_AED0_4470B8F0E3EC__INCLUDED_) #define AFX_DAILOGFLAGS_H__0D9E26EE_5A7F_4CFA_AED0_4470B8F0E3EC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DailogFlags.h : header file // #include "stdafx.h" #include "resource.h" #include "nel/sound/u_audio_mixer.h" class CSoundPlugin; ///////////////////////////////////////////////////////////////////////////// // CDialogFlags dialog class CDialogFlags : public CDialog { // Construction public: CDialogFlags(NLSOUND::UAudioMixer *mixer, CWnd* pParent = NULL); // standard constructor void init(CSoundPlugin *plugin); void lostPositionControl(); void setMixer(NLSOUND::UAudioMixer *mixer) { _Mixer = mixer;} // uint BgControlId[32]; std::vector > SampleBanks; uint ScrollPos; // Dialog Data //{{AFX_DATA(CDialogFlags) enum { IDD = IDD_DIALOG_FLAGS }; CListCtrl _SbList; CButton CheckMoveEar; CButton BtnPlayStop; CString SampleSize; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDialogFlags) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation afx_msg void OnClose(); protected: CSoundPlugin *_Plugin; NLSOUND::UAudioMixer *_Mixer; NLSOUND::UAudioMixer::TBackgroundFlags _Flags; // Generated message map functions //{{AFX_MSG(CDialogFlags) afx_msg void OnButtonPlayStop(); afx_msg void OnCheckMoveEar(); afx_msg void OnTimer(UINT_PTR nIDEvent); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnDestroy(); afx_msg void OnReload(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DAILOGFLAGS_H__0D9E26EE_5A7F_4CFA_AED0_4470B8F0E3EC__INCLUDED_)