// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include #include #include #include "shapes_exporter.h" #ifdef NL_OS_WINDOWS # ifndef NL_COMP_MINGW # define NOMINMAX # endif # include #endif // NL_OS_WINDOWS using namespace NLMISC; using namespace NL3D; // function to split a string into several substrings delimited by specified characters void split(const std::string &str, std::vector &tokens, const std::string &delimiters) { // Skip delimiters at beginning. std::string::size_type lastPos = str.find_first_not_of(delimiters, 0); // Find first "non-delimiter". std::string::size_type pos = str.find_first_of(delimiters, lastPos); while (std::string::npos != pos || std::string::npos != lastPos) { // Found a token, add it to the vector. tokens.push_back(str.substr(lastPos, pos - lastPos)); // Skip delimiters. Note the "not_of" lastPos = str.find_first_not_of(delimiters, pos); // Find next "non-delimiter" pos = str.find_first_of(delimiters, lastPos); } } static CHashKeyMD5 getNewMD5(const std::string &filename) { CMD5Context md5ctx; CHashKeyMD5 Message_Digest; Message_Digest.clear(); CIFile ifile; if (!ifile.open(filename)) { nlwarning ("MD5: Can't open the file '%s'", filename.c_str()); return Message_Digest; } md5ctx.init(); uint8 buffer[1024]; int bufferSize = 1024; sint fs = ifile.getFileSize(); sint n, read = 0; do { //bs = (int)fread (buffer, 1, bufferSize, fp); n = std::min (bufferSize, fs-read); //nlinfo ("read %d bytes", n); ifile.serialBuffer((uint8 *)buffer, n); md5ctx.update(buffer, n); read += n; } while (!ifile.eof()); ifile.close (); md5ctx.final(Message_Digest); return Message_Digest; } #if defined(NL_OS_WINDOWS) && !defined(_CONSOLE) sint WINAPI WinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */) { // we can specify several shapes on command line // so we need to process it std::vector argv; // argv[0] is the fullpath to the executable but since it's not used, we can let it empty argv.push_back(""); // split the whole cmdline into args split(cmdline, argv, " "); // args number int argc = (int)argv.size(); #else sint main(int argc, char **argv) { #endif NLMISC::CApplicationContext myApplicationContext; ShapesExporter exporter; exporter.parseConfigFile("shapes_exporter.cfg"); exporter.init(); if (argc > 1) { // process all files specified on command line for(int i = 1; i < argc; ++i) { // TODO: create a different directory for each of them exporter.exportShape(argv[i], CPath::standardizePath(exporter.settings.output_path)); } } else { std::vector filenames; // search all .max files CPath::getPathContent(exporter.settings.input_path, true, false, true, filenames); // CPath::getFileList("max", filenames); // search .max files corresponding to a filter // fix bad textures CPath::remapFile("ma_hof_armor_00_tibia_c1.tga", "ma_hof_armor00_tibia_c1.png"); CPath::remapFile("ma_hof_armor_00_foot_c1.tga", "ma_hof_armor00_foot_c1.png"); CPath::remapFile("ma_hof_armor_01_botte_c1.tga", "ma_hof_armor01_botte_c1.png"); CPath::remapFile("ma_hof_armor_01_pied_c1.tga", "ma_hof_armor01_pied_c1.png"); CPath::remapFile("ma_hom_armor_01_botte_c1.tga", "ma_hom_armor01_botte_c1.png"); CPath::remapFile("ma_hom_armor_01_pied_c1.tga", "ma_hom_armor01_pied_c1.png"); CPath::remapFile("hair_spec.tga", "spec_hair.png"); CPath::remapFile("zo_hof_armor_00_mollet_c1.tga", "zo_hof_armor00_mollet_c1.png"); CPath::remapFile("zo_hof_armor_00_pied_c1.tga", "zo_hof_armor00_pied_c1.png"); CPath::remapFile("zo_hom_armor_00_mollet_c1.tga", "zo_hom_armor00_mollet_c1.png"); CPath::remapFile("zo_hom_armor_00_pied_c1.tga", "zo_hom_armor00_pied_c1.png"); // CPath::getFileListByName("ps", "braziera", filenames); // CPath::getFileListByName("ps", "fireworka", filenames); // CPath::getFileListByName("ps", "fireworkf", filenames); // CPath::getFileListByName("ps", "burntreeexplo", filenames); // CPath::getFileListByName("ps", "dustdoor", filenames); // trop court // CPath::getFileListByName("ps", "aura_recept", filenames); // CPath::getFileListByName("ps", "bloblight", filenames); CPath::getFileList("ps", filenames); // search all .shape and .ps files std::vector shapes; CPath::getFileList("shape", shapes); CPath::getFileList("ps", shapes); for(size_t i = 0; i < filenames.size(); ++i) { if (filenames[i].find(".max") == std::string::npos) continue; std::string baseFilename = toLower(CFile::getFilenameWithoutExtension(filenames[i])); // compute the md5 of .max file std::string md5 = getNewMD5(filenames[i]).toString(); nlinfo("processing %s with md5 = %s", filenames[i].c_str(), md5.c_str()); // the final directory with images std::string output_path = exporter.settings.output_path + md5.substr(0, 2) + "/" + md5; // file is an animation std::string animation; // CPath::lookup(baseFilename + ".anim", false, false, false); // file is a skeleton std::string skeleton; // CPath::lookup(baseFilename + ".skel", false, false, false); // file is a shape std::string shape = CPath::lookup(baseFilename + ".shape", false, false, false); // copy .shape file if (!shape.empty() && false) { CIFile in; COFile out; // create output directory if it doesn't already exists if (!CFile::isExists(output_path) && !CFile::createDirectoryTree(output_path)) { nlwarning("can't create %s", output_path.c_str()); continue; } if (in.open(shape) && out.open(output_path + "/" + baseFilename + ".shape")) { uint32 size = in.getFileSize(); uint8 *buffer = new uint8[size]; in.serialBuffer(buffer, size); out.serialBuffer(buffer, size); delete [] buffer; } } // try with several shapes binded on a skeleton std::vector filtered_shapes; if (!animation.empty()) { // render animation skeleton = ShapesExporter::findSkeleton(filenames[i]); // TODO: take from cfg // filtered_shapes.push_back(); continue; // no filter if it's a PS filtered_shapes.push_back(filenames[i]); } else if (!shape.empty()) { // skeleton = ShapesExporter::findSkeleton(shape); // render shape } else if (!skeleton.empty()) { // don't render anything continue; } else { continue; /* // create a temporary list with shapes which could correspond to .max file for(size_t j = 0; j < shapes.size(); ++j) { // only add files with the same beginning if (shapes[j].find(baseFilename) == 0) { filtered_shapes.push_back(shapes[j]); } } */ // if there is no corresponding file, we can't render it if (filtered_shapes.empty()) { nlwarning("didn't find type of %s", filenames[i].c_str()); continue; } // if we found only one shape, we don't need a skeleton if (filtered_shapes.size() == 1) { shape = filtered_shapes[0]; } else { skeleton = ShapesExporter::findSkeleton(filenames[i]); } } // create output directory if it doesn't already exists if (!CFile::isExists(output_path) && !CFile::createDirectoryTree(output_path)) { nlwarning("can't create %s", output_path.c_str()); continue; } bool res = false; if (!skeleton.empty()) { res = exporter.exportSkeleton(skeleton, filtered_shapes, output_path); } else { res = exporter.exportShape(shape, output_path); } if (res) { if (!exporter.createThumbnail(filenames[i], output_path)) { nlwarning("can't create thumbnail"); } } else { // an error occured, try to delete directory nlwarning("can't export shape"); CFile::deleteDirectory(output_path); } } } return 0; }