// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/3d/lod_character_instance.h"
#include "nel/3d/lod_character_manager.h"
namespace NL3D
{
// ***************************************************************************
CLodCharacterInstance::~CLodCharacterInstance()
{
// If the texture was allocated.
if(_TextureId>=0)
{
nlassert(_Owner);
_Owner->releaseInstance(*this);
}
}
// ***************************************************************************
const CUV *CLodCharacterInstance::getUVs() const
{
if(_UVs.empty())
return NULL;
return &_UVs[0];
}
} // NL3D