// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/debug_vb.h" #include "nel/3d/vertex_buffer.h" #include "nel/3d/index_buffer.h" namespace NL3D { static void checkRange(const uint8 *min, const uint8 *max, const uint8 *start, uint length, const std::string &msg) { if (start + length < min || start >= max) { nlwarning("Buffer start = %p, end = %p, accessed range = (%p, %p), %s", min, max, start, start + length, msg.c_str()); nlassert(0); } } // ************************************************************************************ void nlCheckVertexBuffer(const CVertexBuffer &vb, const uint8 *ptr) { CVertexBufferRead vba; vb.lock (vba); checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vb.getNumVertices() * vb.getVertexSize(), ptr, 0, vb.getName()); } // ************************************************************************************ void nlCheckVBA(CVertexBufferRead &vba, const uint8 *ptr) { checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName()); } // ************************************************************************************ void nlCheckVBA(CVertexBufferReadWrite &vba, const uint8 *ptr) { checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName()); } // ************************************************************************************ void nlCheckVBARange(CVertexBufferRead &vba, const uint8 *ptStart, uint length) { checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName()); } // ************************************************************************************ void nlCheckVBARange(CVertexBufferReadWrite &vba, const uint8 *ptStart, uint length) { checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName()); } // ************************************************************************************ void nlCheckIBARange(CIndexBufferReadWrite &iba, const uint8 *ptStart, uint length) { checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName()); } // ************************************************************************************ void nlCheckIBARange(CIndexBufferRead &iba, const uint8 *ptStart, uint length) { checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName()); } // ************************************************************************************ void nlCheckIBA(CIndexBufferReadWrite &iba, const uint8 *ptStart) { checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName()); } // ************************************************************************************ void nlCheckIBA(CIndexBufferRead &iba, const uint8 *ptStart) { checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName()); } } // NL3D