// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include #include #include #include // look at the debug example #include "nel/misc/debug.h" // contains the config class #include "nel/misc/config_file.h" // contains the cpath class #include "nel/misc/path.h" #ifndef NL_SAMPLE_CFG #define NL_SAMPLE_CFG "." #endif // NL_SAMPLE_CFG using namespace std; using namespace NLMISC; // this function will be called when the configfile will be modified by // an external program void mainCallback () { nlinfo ("The file was modified by external program!"); } // this function will be called when the variable var12 will be modified by // an external program void var12Callback (CConfigFile::CVar &var) { stringstream str; for (uint i = 0; i < var.size (); i++) str << var.asInt (i) << " "; nlinfo("%s modified, new value: %s\n", var.Name.c_str (), str.str().c_str()); } // the configfile CConfigFile cf; int main (int /* argc */, char ** /* argv */) { // look at the debug example createDebug(); // Add the data directory to the search path. CPath::addSearchPath(NL_SAMPLE_CFG); // load and parse the configfile cf.load (CPath::lookup("simpletest.txt")); // CConfigFile checks if the config file has been modified by an external program. // in this case, the configfile automatically reloads and reparses the file. // you can connect a callback function that will be called in this case if // you want, for example, reset variables // link a callback with this configfile. cf.setCallback (mainCallback); // link a callback with the var12. If and only if the var12 changed, this // callback will be called cf.setCallback ("var12", var12Callback); // display all variables cf.display(InfoLog); // get the value of var1 as int int var1 = cf.getVar ("var1").asInt(); nlinfo("var1 (int) = %d", var1); // get the value of var1 as double, in this case, a conversion from int // to double will be done double var2 = cf.getVar ("var1").asDouble(); nlinfo("var1 (double) = %lf", var2); // get the value of var2 as int, in this case, a conversion from string // to int will be done int var3 = cf.getVar ("var2").asInt(); nlinfo("var2 = %d", var3); // if the variable is an array of values, you can access them putting the // index of the variable you want. Example, get and print all value of var12: for (uint i = 0; i < cf.getVar ("var12").size(); i++) { int val = cf.getVar ("var12").asInt(i); nlinfo("%d -> %d", i, val); } // if you try to access an unknown variable or if something goes wrong, an // exception will be called, you can catch them individually or all together in a try/catch block try { // try to access an unknown variable int val = cf.getVar ("unknown_variable").asInt(); nlinfo("unknown_variable = %d", val); } catch (const EConfigFile &e) { nlinfo("something goes wrong with configfile: %s", e.what()); } cf.getVar ("var13").asInt (0); cf.getVar ("var13").asInt (1); cf.getVar ("var13").asInt (2); nlinfo("Try to modify the var12 in the configfile or any other variable.\n\nPress CTRL-C to exit\n"); while(true) { CConfigFile::checkConfigFiles(); } return EXIT_SUCCESS; }