// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // DialogLogin.cpp : implementation file // #include "stdafx.h" #include "DialogLogin.h" ///////////////////////////////////////////////////////////////////////////// // CDialogLogin dialog CDialogLogin::CDialogLogin(CWnd* pParent /*=NULL*/) : CDialog(CDialogLogin::IDD, pParent) { //{{AFX_DATA_INIT(CDialogLogin) m_Login = _T(""); m_Password = _T(""); //}}AFX_DATA_INIT } void CDialogLogin::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDialogLogin) DDX_Text(pDX, IDC_LOGIN, m_Login); DDX_Text(pDX, IDC_PASSWORD, m_Password); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDialogLogin, CDialog) //{{AFX_MSG_MAP(CDialogLogin) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDialogLogin message handlers