// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_LIGHT_GROUP_FACTOR_H__7214CE3B_2ADD_4355_A18C_85B112C0D093__INCLUDED_) #define AFX_LIGHT_GROUP_FACTOR_H__7214CE3B_2ADD_4355_A18C_85B112C0D093__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // light_group_factor.h : header file // #include "color_button.h" ///////////////////////////////////////////////////////////////////////////// // CLightGroupFactor dialog class CLightGroupFactor : public CDialog { // Construction public: CLightGroupFactor(CWnd* pParent = NULL); // standard constructor void handle (); // Dialog Data //{{AFX_DATA(CLightGroupFactor) enum { IDD = IDD_LIGHT_GROUP_FACTOR }; CColorButton ColorStart0; CColorButton ColorStart1; CColorButton ColorStart2; CColorButton ColorEnd0; CColorButton ColorEnd1; CColorButton ColorEnd2; CSliderCtrl LightGroup3Ctrl; CSliderCtrl LightGroup2Ctrl; CSliderCtrl LightGroup1Ctrl; int LightGroup1; int LightGroup2; int LightGroup3; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CLightGroupFactor) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CLightGroupFactor) virtual BOOL OnInitDialog(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnButtonColorEnd0(); afx_msg void OnButtonColorEnd1(); afx_msg void OnButtonColorEnd2(); afx_msg void OnButtonColorStart0(); afx_msg void OnButtonColorStart1(); afx_msg void OnButtonColorStart2(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void chooseColor(CColorButton &colbut); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LIGHT_GROUP_FACTOR_H__7214CE3B_2ADD_4355_A18C_85B112C0D093__INCLUDED_)