INTRODUCTION: ------------- Ligoscape is a landscape generation method based on the NeL landscape technology. PROJECT STRUCTURE: ------------------ The project is composed of : * Static Library * This lib contains the shared code used by the plugin, the WorldEditor and the exporter. It contains the main export code from 3dsmax to ligo and ligo to NeL. * 3dsmax Plugin * This plugin is used to check, debug and export ligo data from max to WorldEditor * WorldEditor * This tools is used to paint the landscape with base zone The tool is in 2 part a DLL and a EXE because it is used in stand-alone mode and in integrated mode (inside the Master Tool). It can be used to export (ligo to NeL). * Exporter * This is just a little program in command line to export data from Ligo to Nel. It is used in the build_game_data process. PROJECT DEPENDENCIES: --------------------- // "ProjectA <- ProjectB" is for "ProjectA needs ProjectB" ligoscape_lib <- nel_3d ligoscape_lib <- nel_misc ligoscape_plugin_max <- nel_ligo ligoscape_plugin_max <- nel_patch_lib WorldEditor <- nel_ligo WorldEditor <- nel_3d WorldEditor <- nel_misc WorldEditor <- nel_driver_opengl WorldEditor_Exe <- WorldEditor