// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef BAGE_PAGE_H
#define BAGE_PAGE_H
#include
#include
namespace NLGEORGES
{
class CSoundDialog;
}
/** Base class for all property page
*/
class CPageBase : public CPropertyPage
{
DECLARE_DYNCREATE(CPageBase)
static std::set _AllPages;
protected:
CPageBase(NLGEORGES::CSoundDialog *soundDialog, UINT nIDTemplate, UINT nIDCaption = 0)
: CPropertyPage(nIDTemplate, nIDCaption),
SoundDialog(soundDialog)
{
_AllPages.insert(this);
}
CPageBase()
: SoundDialog(0)
{
_AllPages.insert(this);
}
~CPageBase()
{
_AllPages.erase(this);
}
/// The dialog pane call this method when the content of the doc has changed
// void docChanged();
NLGEORGES::CSoundDialog *SoundDialog;
public:
/// The master dialog call this method when the document is changed/updated
static void docChanged();
/// The docChanged static method call this method on each page.
virtual void onDocChanged() {}
};
#endif