/** * \file source_music_channel.h * \brief CSourceMusicChannel * \date 2012-04-11 16:08GMT * \author Jan Boon (Kaetemi) * CSourceMusicChannel */ /* * Copyright (C) 2012 by authors * * This file is part of RYZOM CORE. * RYZOM CORE is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * RYZOM CORE is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public * License along with RYZOM CORE. If not, see * . */ #ifndef NLSOUND_SOURCE_MUSIC_CHANNEL_H #define NLSOUND_SOURCE_MUSIC_CHANNEL_H #include // STL includes // NeL includes #include #include // Project includes namespace NLSOUND { class CStreamFileSource; /** * \brief CSourceMusicChannel * \date 2012-04-11 16:08GMT * \author Jan Boon (Kaetemi) * CSourceMusicChannel */ class CSourceMusicChannel : public IMusicChannel { public: CSourceMusicChannel(); virtual ~CSourceMusicChannel(); /** Play some music (.ogg etc...) * NB: if an old music was played, it is first stop with stopMusic() * \param filepath file path, CPath::lookup is done here * \param async stream music from hard disk, preload in memory if false * \param loop must be true to play the music in loop. */ virtual bool play(const std::string &filepath, bool async, bool loop); /// Stop the music previously loaded and played (the Memory is also freed) virtual void stop(); /// Makes sure any resources are freed, but keeps available for next play call virtual void reset(); /// Pause the music previously loaded and played (the Memory is not freed) virtual void pause(); /// Resume the music previously paused virtual void resume(); /// Return true if a song is finished. virtual bool isEnded(); /// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading virtual bool isLoadingAsync(); /// Return the total length (in second) of the music currently played virtual float getLength(); /** Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1) * NB: the volume of music is NOT affected by IListener::setGain() */ virtual void setVolume(float gain); private: CStreamFileSound m_Sound; CStreamFileSource *m_Source; float m_Gain; }; /* class CSourceMusicChannel */ } /* namespace NLSOUND */ #endif /* #ifndef NLSOUND_SOURCE_MUSIC_CHANNEL_H */ /* end of file */