// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#if !defined(AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_)
#define AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CTView.h : header file
//
#include
#include
#include "nel/3d/tile_bank.h"
#include "nel/misc/rgba.h"
#include
#define TILE_BPP 24
#define NB_MAX_TILE 1500
#define SIZE_SMALL 32
#define SIZE_NORMAL 64
#define SIZE_BIG 128
#define SPACING_SMALL_X 15
#define SPACING_SMALL_Y 15
#define SPACING_NORMAL_X 20
#define SPACING_NORMAL_Y 20
#define SPACING_BIG_X 25
#define SPACING_BIG_Y 25
#define ID_MENU_ADD 10
#define ID_MENU_REPLACE 12
#define ID_MENU_SUPR_TILE 11
#define ID_MENU_SUPR_BITMAP 13
#define INS_DEBUT 1
#define INS_FIN 2
#define INS_CURSEUR 3
#define BUFFERSIZE 200 //le buffer ne peut pas contenir plus de 100 items
//extern int SortTile;
//extern int sortMode;
//extern __int64 flagGroupSort;
extern int showNULL;
/////////////////////////////////////////////////////////////////////////////
// CTView window
class TileInfo
{
public:
//constructeurs
TileInfo();
bool Load (int index, std::vector* Alpha);
void Delete ();
//data
BITMAPINFO BmpInfo;
std::vector Bits;
BITMAPINFO alphaBmpInfo;
std::vector alphaBits;
BITMAPINFO nightBmpInfo;
std::vector nightBits;
const std::string& getRelativeFileName (NL3D::CTile::TBitmap type, int index);
//int number; //son index dans la liste (different de son id selon les tris !)
int loaded, nightLoaded, alphaLoaded; //tells if the tile was already loaded or not
int Selected; //tells if the tile is selected
int id; //numero du tile
};
typedef std::vector tilelist;
class TileList
{
public:
TileList();
//ajoute un tile (bmp) dans la liste sans le charger
//int Add (const char *path,const char *pathNight,const char *pathBump, int hh, int bb, int gg, int dd, unsigned int flags);
int addTile128 ();
int addTile256 ();
int setTile128 (int tile, const std::string& name, NL3D::CTile::TBitmap type);
int setTile256 (int tile, const std::string& name, NL3D::CTile::TBitmap type);
int setTileTransition (int tile, const std::string& name, NL3D::CTile::TBitmap type);
int setTileTransitionAlpha (int tile, const std::string& name, int rot);
int setDisplacement (int tile, const std::string& name);
void removeTile128 (int index);
void removeTile256 (int index);
void clearTile128 (int index, NL3D::CTile::TBitmap bitmap);
void clearTile256 (int index, NL3D::CTile::TBitmap bitmap);
void clearTransition (int index, NL3D::CTile::TBitmap bitmap);
void clearDisplacement (int index);
void Reload(int first, int count, int n); //recharge en memoire une tranche de tiles
int GetSize(int n);
tilelist::iterator GetFirst(int n);
tilelist::iterator GetLast(int n);
tilelist::iterator Get(int i, int n);
int last_id;
public:
tilelist theList[4];
#define theList128 theList[0]
#define theList256 theList[1]
#define theListTransition theList[2]
#define theListDisplacement theList[3]
int _tileSet;
};
//charge une image (bmp pour le moment, tga,png,jpg plus tard ?)
extern int _LoadBitmap(const std::string& path,LPBITMAPINFO BitmapInfo,std::vector& Tampon,std::vector* Alpha, int rot);
class CTView : public CStatic
{
// Construction
public:
CTView();
//owner functions
int TileCtrl();
void Init(int _land, int n);
void Delete();
void DrawTile(tilelist::iterator i,CDC *pDC,int clear,int n);
int LoadInListCtrl(tilelist::iterator iFirst,tilelist::iterator iLast);
void DeleteTile(tilelist::iterator p);
int IsSelected(int i);
void RemoveSelection(int n);
void ShadeRect( CDC *pDC, CRect& rect ); //permet d'afficher un bitmap selectionne a la "windows style"
void InsertItemInCtrlList(tilelist::iterator iFirst,tilelist::iterator iLast);
void GetVisibility(int &First,int &Last, int n);
int GetNbTileLine(void);
int GetNbTileColumn(void);
int GetIndex(LPPOINT pt, int n);
tilelist::iterator GetTileSelection(tilelist::iterator i);
POINT GetPos(int i);
void UpdateSelection(LPRECT rect_,int mode, int n);
void DrawDragRect(CDC *pDC,LPCRECT lpRect, SIZE size,LPCRECT lpRectLast, SIZE sizeLast, CBrush* pBrush = NULL, CBrush* pBrushLast = NULL);
void UpdateSize(int n);
void UpdateBar(int iFirst,int iLast, int n);
// Attributes
public:
//owner data
std::string LastPath;
int smEdgeList; //semaphore
int lockInsertion;
TileList InfoList;
//edgelist EdgeList; //liste de toutes les bordures
int sizetile_x,sizetile_y,sizetext_y;
int sizeicon_x,sizeicon_y,spacing_x,spacing_y,spacing_tile_text;
int scrollpos,lastVBarPos;
int Sort; //radio button state (1,2,3)
int Zoom;
int Texture;
int InfoTexte;
CImageList *pImList;
void *pipo_buffer;
CBitmap *bmp;
int count_;
int ViewTileMode;
TileInfo TileCroix;
CPoint MousePos;
int iFirst,iLast; //indexes du premier et du dernier item du buffer
int iFV,iLV; //index du premier et du dernier item visible
int bPopup; //permet de savoir s'il le menu popup est active
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTView)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTView();
// Generated message map functions
protected:
//{{AFX_MSG(CTView)
afx_msg void OnDropFiles(HDROP hDropInfo);
afx_msg void OnPaint();
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CTView_H__72269322_0419_4F61_BAA3_1B1BB2D3E34E__INCLUDED_)