// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#if !defined(AFX_DIALOG_PROGRESS_H__868D678B_085A_4D6F_B547_FC103152419D__INCLUDED_)
#define AFX_DIALOG_PROGRESS_H__868D678B_085A_4D6F_B547_FC103152419D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// dialog_progress.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDialogProgress dialog
class CDialogProgress : public CDialog
{
// Construction
public:
CDialogProgress(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDialogProgress)
enum { IDD = IDD_DIALOG_PROGRESS };
CStatic ProgressText;
CProgressCtrl ProgressBar;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDialogProgress)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDialogProgress)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DIALOG_PROGRESS_H__868D678B_085A_4D6F_B547_FC103152419D__INCLUDED_)