// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . //! component="System" #ifndef header_thread #define header_thread class CL_Runnable //: Thread callback interface. // When a thread is created, it will call run() in its attached CL_Runnable interface. { public: virtual void run()=0; // Called when a thread is run. }; class CL_Thread { public: static CL_Thread *create(CL_Runnable *runnable); // Create a thread that uses the CL_Runnable callback interface. //!param: runnable - Class to call when thread is started. static CL_Thread *create(int (*func)(void*), void* value); // Create a thread that calls the function specified, with the value specified. //!param: func - Function that gets called at thread start. //!param: value - Value passed to the function at thread start. virtual ~CL_Thread () {;} virtual void start()=0; // Starts the thread. virtual void terminate()=0; // Terminate the thread. (use with caution under win98) virtual void wait()=0; // Wait until the thread finishes its execution. }; #endif