// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdafx.h" #include "tile_edit_exe.h" #include "DialogEditList.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDialogEditList dialog CDialogEditList::CDialogEditList(CWnd* pParent /*=NULL*/) : CDialog(CDialogEditList::IDD, pParent) { //{{AFX_DATA_INIT(CDialogEditList) //}}AFX_DATA_INIT } void CDialogEditList::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDialogEditList) DDX_Control(pDX, IDC_LIST1, m_ctrlList); DDX_Control(pDX, IDC_COMBO1, m_ctrlCombo); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDialogEditList, CDialog) //{{AFX_MSG_MAP(CDialogEditList) ON_BN_CLICKED(ID_ADD, OnAdd) ON_BN_CLICKED(ID_DEL, OnDel) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDialogEditList message handlers void CDialogEditList::OnAdd() { // TODO: Add your control notification handler code here UpdateData (); CString str; m_ctrlCombo.GetWindowText (str); if (m_ctrlList.FindStringExact (0, str)==LB_ERR) { m_ctrlList.InsertString (-1, str); } UpdateData (FALSE); } BOOL CDialogEditList::OnInitDialog() { CDialog::OnInitDialog(); OnInit (); UpdateData (); m_ctrlCombo.SetCurSel (0); UpdateData (FALSE); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CDialogEditList::OnOK() { // TODO: Add extra validation here OnOk (); CDialog::OnOK(); } void CDialogEditList::OnDel() { // TODO: Add your control notification handler code here UpdateData (); if (m_ctrlList.GetSelCount()) { std::vector vect (m_ctrlList.GetSelCount()); m_ctrlList.GetSelItems (m_ctrlList.GetSelCount(), &*vect.begin()); for (int i=m_ctrlList.GetSelCount()-1; i>=0; i--) m_ctrlList.DeleteString (vect[i]); m_ctrlCombo.SetCurSel (0); } UpdateData (FALSE); }