// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_) #define AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif namespace NL3D { class CPSConstraintMesh; } ///////////////////////////////////////////////////////////////////////////// // CConstraintMeshTexDlg dialog class CConstraintMeshTexDlg : public CDialog { // Construction public: CConstraintMeshTexDlg(NL3D::CPSConstraintMesh *cm, CWnd* pParent = NULL); // standard constructor ~CConstraintMeshTexDlg(); void init(uint x, uint y, CWnd *pParent); // Dialog Data //{{AFX_DATA(CConstraintMeshTexDlg) enum { IDD = IDD_CONSTRAINT_MESH_TEX_DLG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CConstraintMeshTexDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: NL3D::CPSConstraintMesh *_CM; // the constraint mesh being edited CDialog *_CurrDlg; // the current dialog for edition //// Create a dialog for global animation at the, discarding any previous dialog void createGlobalAnimationDlg(uint stage); void setupDlg(); // Generated message map functions //{{AFX_MSG(CConstraintMeshTexDlg) virtual BOOL OnInitDialog(); afx_msg void OnSelchangeCurrentStage(); afx_msg void OnSelchangeTexAnimType(); afx_msg void OnReinitWhenNewElementIsCreated(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CONSTRAINT_MESH_TEX_DLG_H__CB61D391_C962_46D1_9587_6145EAF2C4C9__INCLUDED_)