// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_) #define AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // animation_dlg.h : header file // #include "nel/misc/types_nl.h" #include "nel/3d/animation_time.h" ///////////////////////////////////////////////////////////////////////////// // CAnimationDlg dialog class CAnimationDlg : public CDialog { // Construction public: CAnimationDlg(class CObjectViewer * main, CWnd* pParent = NULL); // standard constructor BOOL EnableWindow(BOOL enable = TRUE); // Dialog Data //{{AFX_DATA(CAnimationDlg) enum { IDD = IDD_ANIMATION }; CButton FRWCtrl; CButton FFWCtrl; CSliderCtrl TimeLineCtrl; CButton PlayCtrl; CButton StopCtrl; float End; float Speed; float Start; BOOL Loop; int UICurrentFrame; BOOL Inplace; BOOL IncPos; //}}AFX_DATA bool Playing; uint64 LastTime; CObjectViewer* Main; float CurrentFrame; float LastFrame; void setCurrentFrame (float currentFrame); void handle (); void setAnimTime (float animStart, float animEnd); void updateBar (); NL3D::TAnimationTime getTime (); NL3D::TAnimationTime getLastTime (); float getSpeed() { return Speed; } // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAnimationDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CAnimationDlg) afx_msg void OnEnd(); afx_msg void OnPlay(); afx_msg void OnStop(); afx_msg void OnChangeCurrentFrame(); afx_msg void OnChangeEndEdit(); afx_msg void OnChangeSpeed(); afx_msg void OnStart(); afx_msg void OnChangeStartEdit(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); virtual BOOL OnInitDialog(); afx_msg void OnDestroy(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMATION_DLG_H__A9ECE123_1C51_11D5_9CD4_0050DAC3A412__INCLUDED_)