// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RZ_CTRL_TOOLTIP_H #define RZ_CTRL_TOOLTIP_H #include "ctrl_base.h" #include "nel/3d/u_texture.h" namespace NLGUI { class CEventDescriptor; } /** * \author Matthieu 'Mr TRAP' Besson * \author Nevrax France * \date 2003 */ class CCtrlToolTip : public CCtrlBase { public: DECLARE_UI_CLASS(CCtrlToolTip) /// Constructor CCtrlToolTip(const TCtorParam ¶m) : CCtrlBase(param) {} virtual bool handleEvent (const NLGUI::CEventDescriptor& eventDesc); virtual void draw(); virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup); // Can do nothing with tooltip (but display it :) ) virtual bool isCapturable() const {return false;} virtual void serial(NLMISC::IStream &f); public: }; #endif // RZ_CTRL_TOOLTIP_H /* End of ctrl_tooltip.h */