// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_BUILD_SURFACES_H #define NL_BUILD_SURFACES_H #include #include "nel/misc/types_nl.h" #include "nel/misc/vector.h" #include "nel/misc/file.h" #include "nel/pacs/collision_mesh_build.h" // External class declaration namespace NLPACS { class CLocalRetriever; }; /** * The interior surface class. Intermediate to compute real retriever surfaces * \author Benjamin Legros * \author Nevrax France * \date 2001 */ class CInteriorSurface { public: /// The collision mesh root object NLPACS::CCollisionMeshBuild *CollisionMeshBuild; /// The faces that compose the surface std::vector Faces; /// The Id of the surface sint32 Id; /// The center of the surface NLMISC::CVector Center; /// The material of the surface sint32 Material; public: NLPACS::CCollisionFace &getFace(uint face) { return CollisionMeshBuild->Faces[Faces[face]]; } NLPACS::CCollisionFace &getNeighbor(uint face, uint edge) { return CollisionMeshBuild->Faces[getFace(face).Edge[edge]]; } }; /** * The border of interior surfaces. * \author Benjamin Legros * \author Nevrax France * \date 2001 */ class CInteriorBorder { public: /// The vertices that compose the border std::vector Vertices; /// The left and right surfaces sint32 Left, Right; public: }; // how to build interior snapping data void buildSnapping(NLPACS::CCollisionMeshBuild &cmb, NLPACS::CLocalRetriever &lr); // how to build surfaces void buildSurfaces(NLPACS::CCollisionMeshBuild &cmb, NLPACS::CLocalRetriever &lr); #endif // NL_BUILD_SURFACES_H /* End of build_surfaces.h */