// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . /* * Layer 5 and Service example, ping server. * * This ping service expects pings, sends pongs back. * * To run this program, ensure there is a file "ping_service.cfg" * containing the location of the naming service (NSHost, NSPort) * in the working directory. The naming service must be running. */ // We're using the NeL Service framework, and layer 5 #include "nel/net/service.h" #include "nel/misc/displayer.h" using namespace NLNET; using namespace NLMISC; CFileDisplayer fd("ps.log"); /* * Callback function called when receiving a "PING" message * * Arguments: * - msgin: the incoming message (coming from a client) * - from: the "sockid" of the sender client * - server: the CCallbackNetBase object (which really is a CCallbackServer object, for a server) * * Input (expected message from a client): PING * - uint32: ping counter * * Output (sent message to the ping server): PONG * - uint32: ping counter */ void cbPing(CMessage &msgin, const std::string &serviceName, TServiceId sid) { uint32 counter; // Input msgin.serial( counter ); // Output (uses layer 4 but this is not really necessary, see server.cpp in layer 3 example) CMessage msgout("PONG"); msgout.serial( counter ); CUnifiedNetwork::getInstance()->send(sid, msgout); nlinfo( "PING -> PONG %u", counter ); } // void cbUpService(const std::string &serviceName, TServiceId sid, void *arg) { nlinfo("Service %s %d is up", serviceName.c_str(), sid.get()); // Output (uses layer 4 but this is not really necessary, see server.cpp in layer 3 example) CMessage msgout("PONG"); uint32 counter = 0xFFFFFFFF; msgout.serial( counter ); CUnifiedNetwork::getInstance()->send(sid, msgout); } void cbDownService(const std::string &serviceName, TServiceId sid, void *arg) { nlinfo("Service %s %d is down", serviceName.c_str(), sid.get()); } /* * Callback array for messages received from a client */ TUnifiedCallbackItem CallbackArray[] = { { "PING", cbPing } }; // class CPingService : public IService { public: /* * Initialization */ void init() { DebugLog->addDisplayer (&fd); InfoLog->addDisplayer (&fd); WarningLog->addDisplayer (&fd); ErrorLog->addDisplayer (&fd); // Connect to the ping service CUnifiedNetwork *instance = CUnifiedNetwork::getInstance(); instance->setServiceUpCallback("*", cbUpService, NULL); instance->setServiceDownCallback("*", cbDownService, NULL); } }; /* * Declare a service with the class IService, the names "PS" (short) and "ping_service" (long). * The port is automatically allocated (0) and the main callback array is CallbackArray. */ NLNET_SERVICE_MAIN( CPingService, "PS", "ping_service", 0, CallbackArray, "", "" )