// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_IMPULSE_DECODER_H #define NL_IMPULSE_DECODER_H #include #include "nel/misc/types_nl.h" #include "nel/misc/bit_mem_stream.h" #include "game_share/action.h" #include "game_share/entity_types.h" /** * * \author Benjamin Legros * \author Nevrax France * \date 2001 */ class CImpulseDecoder { private: CLFECOMMON::TPacketNumber _LastAck0[1]; CLFECOMMON::TPacketNumber _LastAck1[2]; CLFECOMMON::TPacketNumber _LastAck2[4]; public: /// Constructor CImpulseDecoder(); /// void decode(NLMISC::CBitMemStream &inbox, CLFECOMMON::TPacketNumber receivedPacket, CLFECOMMON::TPacketNumber receivedAck, CLFECOMMON::TPacketNumber nextSentPacket, std::vector &actions); /// void reset(); }; #endif // NL_IMPULSE_DECODER_H /* End of impulse_decoder.h */