// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
/////////////
// INCLUDE //
/////////////
#include "stdpch.h"
// Client
#include "demo.h"
#include "entities.h"
#include "client_cfg.h"
#include "ingame_database_manager.h"
#include "user_entity.h"
#include "time_client.h"
#include "net_manager.h"
// MISC
#include "nel/misc/sheet_id.h"
///////////
// USING //
///////////
using namespace NLMISC;
using namespace std;
////////////
// GLOBAL //
////////////
// Hierarchical timer
H_AUTO_DECL ( RZ_Client_Update_Demo )
///////////////
// FUNCTIONS //
///////////////
//-----------------------------------------------
// initDemo :
// Call a function for a demo to init.
//-----------------------------------------------
void initDemo()
{
for(uint i = 0; ifront(CVector(xTmp2, yTmp2, zTmp2));
entity->dir(UserEntity->front());
/*
//////////
// MOVE //
//////////
gameCycle = NetMngr.getCurrentClientTick()+100; // 10sec later.
x = (sint64)((entity->pos().x+UserEntity->front().x*50.0)*1000.0);
y = (sint64)((entity->pos().y+UserEntity->front().y*50.0)*1000.0);
z = (sint64)((entity->pos().z+UserEntity->front().z*50.0)*1000.0);
// Write the position in the DB.
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P0", x);
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P1", y);
IngameDbMngr.setProp("Entities:E" + toString(entitySlot) + ":P2", z);
// Update the position.
EntitiesMngr.updateVisualProperty(gameCycle, entitySlot, prop);
*/
}
else
nldebug("initDemo: entity(%s) in slot %d cannot be created.", sheetId.toString().c_str(), entitySlot);
}
}// initDemo //
//-----------------------------------------------
// updateDemo :
// Call a function for a demo to update.
//-----------------------------------------------
void updateDemo(double /* timeElapsed */)
{
H_AUTO_USE ( RZ_Client_Update_Demo )
}// updateDemo //