// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_OBJECT_H #define R2_OBJECT_H #include "nel/misc/types_nl.h" #include "nel/misc/smart_ptr.h" #include "nel/misc/time_nl.h" #include "nel/misc/mem_stream.h" #include #include #include #include #include namespace R2 { class CObject; class CObjectTable; class CObjectString; class CObjectRefId; class CObjectNumber; class CObjectInteger; class CSerializeContext; // vistor triggered at traversal of object tree. see CObject::visit struct IObjectVisitor { virtual ~IObjectVisitor() { } virtual void visit(CObjectRefId &/* obj */) {} virtual void visit(CObjectString &/* obj */) {} virtual void visit(CObjectNumber &/* obj */) {} virtual void visit(CObjectInteger &/* obj */) {} virtual void visit(CObjectTable &/* obj */) {} }; class CObject : public NLMISC::CRefCount { public: typedef NLMISC::CRefPtr TRefPtr; typedef NLMISC::CSmartPtr TSmartPtr; // recursively visit hierarchy of objects void visit(IObjectVisitor &visitor); virtual ~CObject(); virtual CObject* clone() const; void serialize(std::string& out) const; virtual void doSerialize(std::string& out, CSerializeContext& context) const = 0; virtual const char *getTypeAsString() const = 0; CObject* findAttr(const std::string & first) const; CObject* findAttr(const std::string & first, const std::string & second) const; CObject* findAttr(const std::string & first, const std::string & second, const std::string & third) const; CObject* findAttr(const std::vector& attrName ) const; // test type bool isNumber(const std::string & prop="") const; bool isInteger(const std::string & prop="") const; bool isString(const std::string & prop="") const; bool isTable(const std::string & prop="") const; bool isRefId(const std::string & prop="") const; virtual bool insert(const std::string & key, CObject * value, sint32 position = -1); // to Value double toNumber(const std::string & prop="") const; sint64 toInteger(const std::string & prop="") const; std::string toString(const std::string & prop="") const; CObjectTable* toTable(const std::string & prop="") const; virtual sint32 findIndex(const CObject* child) const; // find index from a key, or -1 if not found virtual sint32 findIndex(const std::string &key) const; // as table virtual CObject* getAttr(const std::string & name) const; virtual std::string getKey(uint32 pos) const; virtual CObject* getValueAtPos(uint32 pos) const; virtual uint32 getSize() const; virtual CObject* take(sint32 pos); virtual bool canTake(sint32 pos) const; // add Value void add(const std::string & key, CObject* value); void add(CObject* value); void add(const std::string& key, const std::string & value); void add(const std::string& key, double value); void add(const std::string& key, sint64 value); // set Value virtual bool set(const std::string& key, const std::string & value); virtual bool set(const std::string& key, double value); virtual bool set(const std::string& key, sint64 value); virtual bool setObject(const std::string& key, CObject* value); CObject* getParent() const; void setParent(CObject* parent); // tmp for debug virtual void dump(const std::string prefix = "", uint depth = 0) const = 0; /** In place copy of object "src" into this object * Type and fields must match, otherwise error msg are printed */ void inPlaceCopy(const CObject &src); virtual bool equal(const CObject* /* other */) const { return false; } static std::string uint32ToInstanceId(uint32 id); static uint32 instanceIdToUint32(const std::string& instanceId); // set / get the 'ghost' flag, meaning that this objet only exist for the client bool getGhost() const; virtual void setGhost(bool ghost); virtual void checkIntegrity() const {} /** Find the shortest name for this object as a (instanceId, attrName, position) triplet * \return false if such a name could not be found */ bool getShortestName(std::string &instanceId, std::string &attrName, sint32 &position) const; bool getNameInParent(std::string &instanceId, std::string &attrName, sint32 &position) const; protected: explicit CObject(); virtual bool doIsNumber() const; virtual bool doIsInteger() const; virtual bool doIsString() const; virtual bool doIsTable() const; virtual bool doIsRefId() const; virtual double doToNumber() const; virtual sint64 doToInteger() const; virtual std::string doToString() const; virtual CObjectTable* doToTable() const; public: virtual void previsit(std::vector &sons); public: virtual void inPlaceCopyTo(CObject &dest) const = 0; virtual void inPlaceCopy(const CObjectString &src); virtual void inPlaceCopy(const CObjectNumber &src); virtual void inPlaceCopy(const CObjectInteger &src); virtual void inPlaceCopy(const CObjectTable &src); protected: void copyMismatchMsg(const CObject &src); virtual void visitInternal(IObjectVisitor &visitor) = 0; private: CObject* _Parent; protected: bool _Ghost; uint32 _Validation; }; /*inline std::ostream& operator<<( std::ostream& os, const CObject& c ) { c.serialize(os); return os; }*/ class CObjectString : public CObject { public: explicit CObjectString(const std::string & value); virtual const char *getTypeAsString() const; virtual CObject* clone() const; virtual bool set(const std::string& key, const std::string & value); virtual bool setObject(const std::string& key, CObject* value); const std::string &getValue() const { return _Value; } virtual void dump(const std::string prefix = "", uint depth = 0) const; virtual bool equal(const CObject* other) const; protected: virtual void visitInternal(IObjectVisitor &visitor); virtual void doSerialize(std::string& out, CSerializeContext& context) const; virtual std::string doToString() const; virtual bool doIsString() const; virtual void inPlaceCopyTo(CObject &dest) const; virtual void inPlaceCopy(const CObjectString &src); private: std::string _Value; }; // A single string from the server viewpoint // From client viewpoint, derived class 'observes' a target object and tells when it has been deleted // or created class CObjectRefId : public CObjectString { public: explicit CObjectRefId(const std::string & value); ~CObjectRefId(); virtual const char *getTypeAsString() const; virtual CObject* clone() const; virtual bool equal(const CObject* other) const; protected: virtual void visitInternal(IObjectVisitor &visitor); virtual bool doIsRefId() const; virtual void doSerialize(std::string& out, CSerializeContext& context) const; }; class CObjectNumber : public CObject { public: explicit CObjectNumber(double value); virtual const char *getTypeAsString() const; virtual bool set(const std::string& key, double value); virtual bool set(const std::string& key, const std::string&value); virtual bool setObject(const std::string& key, CObject* value); virtual CObject* clone() const; double getValue() const { return _Value; } virtual void dump(const std::string prefix = "", uint depth = 0) const; virtual bool equal(const CObject* other) const; protected: virtual void doSerialize(std::string& out, CSerializeContext& context) const; virtual bool doIsNumber() const; virtual double doToNumber() const; virtual std::string doToString() const; virtual void inPlaceCopyTo(CObject &dest) const; virtual void inPlaceCopy(const CObjectNumber &src); virtual void visitInternal(IObjectVisitor &visitor); private: double _Value; }; class CObjectInteger : public CObject { public: explicit CObjectInteger(sint64 value); virtual const char *getTypeAsString() const; virtual bool set(const std::string& key, sint64 value); virtual bool set(const std::string& key, const std::string &value); virtual bool setObject(const std::string& key, CObject* value); virtual CObject* clone() const; sint64 getValue() const { return _Value; } virtual void dump(const std::string prefix = "", uint depth = 0) const; virtual bool equal(const CObject* other) const; protected: virtual void doSerialize(std::string& out, CSerializeContext& context) const; virtual bool doIsInteger() const; virtual sint64 doToInteger() const; virtual std::string doToString() const; virtual void inPlaceCopyTo(CObject &dest) const; virtual void inPlaceCopy(const CObjectInteger &src); virtual void visitInternal(IObjectVisitor &visitor); private: sint64 _Value; }; class CObjectTable: public CObject { public: typedef NLMISC::CRefPtr TRefPtr; typedef NLMISC::CRefPtr TRefPtrConst; explicit CObjectTable(); virtual ~CObjectTable(); virtual const char *getTypeAsString() const; virtual bool insert(const std::string & key, CObject * value, sint32 pos); virtual CObject* clone() const; virtual void doSerialize(std::string& out, CSerializeContext& context) const; virtual CObject* getAttr(const std::string & name) const; virtual std::string getKey(uint32 pos) const; virtual CObject* getValueAtPos(uint32 pos) const; virtual sint32 findIndex(const CObject* child) const; // find index from a key, or -1 if not found virtual sint32 findIndex(const std::string &key) const; virtual uint32 getSize() const; virtual bool set(const std::string& key, const std::string & value); virtual bool set(const std::string& key, double value); virtual bool setObject(const std::string& key, CObject* value); virtual CObject* take(sint32 pos); virtual bool canTake(sint32 pos) const; void clear(); void sort(); virtual void dump(const std::string prefix = "", uint depth = 0) const; virtual bool equal(const CObject* other) const; virtual void setGhost(bool ghost); virtual void checkIntegrity() const; protected: virtual void visitInternal(IObjectVisitor &visitor); virtual bool doIsTable() const; virtual CObjectTable* doToTable() const; virtual void inPlaceCopyTo(CObject &dest) const; virtual void inPlaceCopy(const CObjectTable &src); virtual void previsit(std::vector &sons); /** Compute absolute position, return true if index is valid * A negative index indicate an offset from the end of the table (-1 for the last element) */ protected: typedef std::vector< std::pair > TContainer; protected: TContainer _Value; }; class CTypedObject : public CObjectTable { public: CTypedObject(const std::string & type); virtual bool isOk() const; }; class CNameGiver { public: CNameGiver(); sint32 getNewId(const std::string& type="") ; std::string getNewName(const std::string& type="", sint32 id = -1); void setMaxId(const std::string& eid,sint32 id); sint32 getMaxId(const std::string& eid); void clear(); private: std::map< std::string, sint32> _Value; }; class CObjectGenerator; // NB nico : added 'virtual' because client derives its own factory class CObjectFactory { public: CObjectFactory(const std::string & prefix); void registerGenerator(CObject* classObject); virtual ~CObjectFactory(); virtual CObject* newBasic(const std::string & type); CObject* newAvanced(const std::string & type); CObject* newComponent(const std::string & type); CObjectGenerator* getGenerator(const std::string & type); std::string getNewName(const std::string& type="") const; void setMaxId(const std::string& eid,sint32 id); void setPrefix(const std::string & prefix); sint32 getMaxId(const std::string& eid) const; void clear(); private: CNameGiver* _NameGiver; std::string _Prefix; std::map _Map; }; class CObjectGenerator { public: CObject* instanciate(CObjectFactory* factory) const; CObjectGenerator(CObject* objectClass, CObjectFactory* factory): _ObjectClass(objectClass){ createDefaultValues(factory);} ~CObjectGenerator(); CObject* getDefaultValue(const std::string & propName) const; std::string getBaseClass() const; protected: void createDefaultValues(CObjectFactory* factory); private: typedef std::map TDefaultValues; private: CObject* _ObjectClass; TDefaultValues _DefaultValues; }; class CClass : public CObjectTable { public: CClass(const std::string & classType); void addAttribute(const std::string & name, const std::string & type); void addAttribute(const std::string & name, const std::string & type, const std::string & defaultValue); private: std::string _ClassType; }; class CClassAttribute: public CObjectTable { public: CClassAttribute(const std::string & propName, const std::string& propType) { add("Name", propName); add("Type", propType); } CClassAttribute(const std::string & propName, const std::string& propType, const std::string & defaultValue) { add("Name", propName); add("Type", propType); add("DefaultValue", defaultValue); } //virtual CObject* instanciate() const = 0; virtual bool verify(CObject* /* prop */) const { return true;} }; // Don't take ownership class CObjectSerializer { public: // for client : factory to use when reading objects CObjectFactory *Factory; // to force static serializer memory cleanup static void releaseInstance(); protected: CObjectSerializer(CObjectFactory *factory, CObject* data = 0); public: void serial(NLMISC::IStream& stream); CObject* getData() const; // make a copy of data (the caller must handle data) void setData(CObject* data); // :XXX: don't delete _Data ~CObjectSerializer(); static void serialStringInstanceId( NLMISC::IStream& stream, std::string& data); bool isCompresed() const { return _Compressed;} void compress(); void uncompress() const; void swap(CObjectSerializer& other); void setVersion(uint32 version) { _Version = version; } uint32 getVersion() const { return _Version; } private: CObjectSerializer(const CObjectSerializer& lh); CObjectSerializer& operator=(const CObjectSerializer& rh); void uncompressImpl(); private: CObject* _Data; bool _Compressed; bool _MustUncompress; uint8* _CompressedBuffer; uint32 _CompressedLen; uint32 _UncompressedLen; uint32 _Version; public: uint32 Level; bool Log; }; class CObjectSerializerClient : public CObjectSerializer { static CObjectFactory *_ClientObjecFactory; public: // constructor for client side serializer, we use the client side factory CObjectSerializerClient(CObject *data=0) : CObjectSerializer(_ClientObjecFactory, data) { nlassert(_ClientObjecFactory != NULL); } static void setClientObjectFactory(CObjectFactory *factory) { _ClientObjecFactory = factory; } }; class CObjectSerializerServer: public CObjectSerializer { public: // constructor for server side serializer, we don't use object factory CObjectSerializerServer(CObject *data=0) : CObjectSerializer(NULL, data) {} }; } // namespace R2 #endif //R2_OBJECT_H