// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef GRAPH_H #define GRAPH_H // comment this define if you don't want 3d output //#define USE_3D #ifdef USE_3D // // Includes // #include #include #include #include #include #include // // External classes // class CGraph { public: std::string Name; float X, Y, Width, Height; NLMISC::CRGBA BackColor; float MaxValue; float Peak; std::deque Values; NLMISC::TTime Quantum; NLMISC::TTime CurrentQuantumStart; CGraph (std::string name, float x, float y, float width, float height, NLMISC::CRGBA backColor, NLMISC::TTime quantum, float maxValue) : Name(name), X(x), Y(y), Width(width), Height(height), BackColor(backColor), MaxValue(maxValue), Peak(0.0f), Quantum(quantum), CurrentQuantumStart(NLMISC::CTime::getLocalTime()) { if (_Graphs == NULL) { _Graphs = new std::vector; } _Graphs->push_back (this); } void addOneValue (float value = 0.0f); void addValue (float value); static void render (NL3D::UDriver &driver, NL3D::UTextContext &tc); static bool Display; static bool DisplayAverageValue; private: static std::vector *_Graphs; void render (NL3D::UDriver *Driver, NL3D::UTextContext *TextContext); }; #endif #endif // GRAPH_H /* End of graph.h */