// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "std3d.h"
#include "nel/misc/quat.h"
#include "nel/misc/common.h"
#include "nel/3d/track_sampled_quat.h"
#include "nel/3d/track_sampled_quat_small_header.h"
using namespace NLMISC;
using namespace std;
namespace NL3D
{
// ***************************************************************************
// ***************************************************************************
// Quaternion compression
// ***************************************************************************
// ***************************************************************************
const double NL3D_OO32767= 1.0f/32767;
const double NL3D_OO65535= 1.0f/65535;
#ifdef NL3D_TSQ_ALLOW_QUAT_COMPRESS
// ***************************************************************************
void CQuatPack::pack(const CQuat &quat)
{
/*
This is the most precise/faster compression we can have. Some other tries have been made.
- deducing w from x,y,z is possible with w= 1-sqrt(x^2+y^2+z^2) (with tradeoff of the W sign)
but very not precise.
- Transform the quaternion to an AxisAngle is possible, but slower (some cos/sin or LUT).
Axis is encoded with sint16, and angle is encoded with uint16.
- The same than above, but encode the axis as X/Y only, and deduce Z from
them, is possible but precision problems arise.
You can see that the operation "deduce a 3/4 member from unit lenght rule" is definetly not precise.
Hence this simpler but workable way.
*/
// normalize the quaterion.
CQuatD nquat= quat;
nquat.normalize();
sint ax= (sint)floor(nquat.x * 32767 + 0.5);
sint ay= (sint)floor(nquat.y * 32767 + 0.5);
sint az= (sint)floor(nquat.z * 32767 + 0.5);
sint aw= (sint)floor(nquat.w * 32767 + 0.5);
clamp(ax, -32767, 32767);
clamp(ay, -32767, 32767);
clamp(az, -32767, 32767);
clamp(aw, -32767, 32767);
x= ax;
y= ay;
z= az;
w= aw;
}
// ***************************************************************************
void CQuatPack::unpack(CQuat &quat)
{
// unpack x/y/z.
CQuatD quatD;
quatD.x= x * NL3D_OO32767;
quatD.y= y * NL3D_OO32767;
quatD.z= z * NL3D_OO32767;
quatD.w= w * NL3D_OO32767;
quatD.normalize();
quat= quatD;
}
#endif
// ***************************************************************************
// ***************************************************************************
// CTrackSampledQuat
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
CTrackSampledQuat::CTrackSampledQuat()
{
}
// ***************************************************************************
CTrackSampledQuat::~CTrackSampledQuat()
{
}
// ***************************************************************************
void CTrackSampledQuat::serial(NLMISC::IStream &f)
{
/*
Version 1:
- split class with base CTrackSampledCommon (must add a version in it).
Version 0:
- base version.
*/
sint ver= f.serialVersion(1);
if( ver<=0 )
{
// serial Time infos, directly in CTrackSampledCommon
f.serial(_LoopMode);
f.serial(_BeginTime);
f.serial(_EndTime) ;
f.serial(_TotalRange);
f.serial(_OOTotalRange);
f.serial(_DeltaTime);
f.serial(_OODeltaTime);
f.serial(_TimeBlocks);
}
else
{
// serial Time infos.
CTrackSampledCommon::serialCommon(f);
}
// serial Keys.
f.serial(_Keys);
}
// ***************************************************************************
void CTrackSampledQuat::build(const std::vector &timeList, const std::vector &keyList,
float beginTime, float endTime)
{
nlassert( endTime>beginTime || (beginTime==endTime && keyList.size()<=1) );
nlassert( keyList.size()==timeList.size() );
uint i;
// reset.
uint numKeys= (uint)keyList.size();
_Keys.clear();
_TimeBlocks.clear();
// Build Common time information
CTrackSampledCommon::buildCommon(timeList, beginTime, endTime);
// Compute All Key values.
//===================
_Keys.resize(numKeys);
for(i=0; i keepKeys;
applySampleDivisorCommon(sampleDivisor, keepKeys);
// **** rebuild the keys
NLMISC::CObjectVector newKeys;
newKeys.resize((uint32)keepKeys.size());
for(uint i=0;i1)
return false;
// Support only 255 keys and not 256!!! cause _NumKeys is encoded in 8 bits!
if(_Keys.size()>=256)
return false;
// if the number of keys ovveride the uint16 limit, abort
if(_Keys.size()+quatCounter.NumKeys > 65536)
return false;
// Search if the Track header is the same as one of the quatCounter.
// NB: O(N*N) but quatCounter.TrackHeaders should be very small
uint headerIndex;
for(headerIndex=0;headerIndex1)
return NULL;
// Support only 255 keys and not 256!!! cause _NumKeys is encoded in 8 bits!
if(_Keys.size()>=256)
return NULL;
// if the number of keys ovveride the uint16 limit, abort
if(_Keys.size()+globalKeyOffset > 65536)
return NULL;
// Search if the Track header is the same as one of the quatPacker.
// NB: O(N*N) but quatPacker.TrackHeaders should be very small
uint headerIndex;
for(headerIndex=0;headerIndex