// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdligo.h" #include "ligo_material.h" // Ligo include #include "ligo_error.h" //using namespace NL3D; namespace NLLIGO { // *************************************************************************** bool CMaterial::build (const CZoneTemplate &tplt, const CLigoConfig &config, CLigoError &errors) { // Clear errors errors.clear (); // Edge vector const std::vector &edges = tplt.getEdges (); // This template should have 4 edges if (edges.size() != 4) { errors.MainError = CLigoError::MustHave4Edges; return false; } // The 1st edge must be symetrical if (!edges[0].isSymetrical (config, errors)) return false; // Error code bool ok = true; // The others must be the same edges uint edge; for (edge=1; edge