// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "pen.h" //----------------------------------------------- // CPen : // Constructor. //----------------------------------------------- CPen::CPen() { _FontSize = 20; _Color = CRGBA(255,255,255,255); _Shadow = false; }// CPen // //----------------------------------------------- // CPen : // Constructor //----------------------------------------------- CPen::CPen(uint32 fontSize, CRGBA color, bool shadow) { _FontSize = fontSize; _Color = color; _Shadow = shadow; }// CPen // //----------------------------------------------- // fontSize : // Get the font size. //----------------------------------------------- uint32 CPen::fontSize() const { return _FontSize; }// fontSize // //----------------------------------------------- // fontSize : // Set the font size. //----------------------------------------------- void CPen::fontSize(uint32 fs) { _FontSize = fs; }// fontSize // //----------------------------------------------- // color : // Get the pen color. //----------------------------------------------- CRGBA CPen::color() const { return _Color; }// color // //----------------------------------------------- // color : // Set the pen color. //----------------------------------------------- void CPen::color(CRGBA color) { _Color = color; }// color // //----------------------------------------------- // shadow : // Get the shadow state. //----------------------------------------------- bool CPen::shadow() const { return _Shadow; }// shadow // //----------------------------------------------- // shadow : // Set the shadow state. //----------------------------------------------- void CPen::shadow(bool s) { _Shadow = s; }// shadow //