// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "guild_grade.h"
namespace EGSPD
{
static const struct { const char* Name; CGuildGrade::TGuildGrade Value; } TGuildGradeConvert[] =
{
{ "Leader", CGuildGrade::Leader },
{ "HighOfficer", CGuildGrade::HighOfficer },
{ "Officer", CGuildGrade::Officer },
{ "Member", CGuildGrade::Member }
};
/* -----------------------------------------
* Static Implementation of CGuildGrade
* ----------------------------------------- */
void CGuildGrade::init()
{
_StrTable.clear();
_ValueMap.clear();
_StrTable.resize(4);
uint i;
for (i=0; i<4; ++i)
{
_StrTable[TGuildGradeConvert[i].Value] = TGuildGradeConvert[i].Name;
_ValueMap[NLMISC::toLower(std::string(TGuildGradeConvert[i].Name))] = TGuildGradeConvert[i].Value;
}
_Initialised = true;
}
bool CGuildGrade::_Initialised = false;
std::string CGuildGrade::_UnknownString = "Unknown";
std::vector CGuildGrade::_StrTable;
std::map CGuildGrade::_ValueMap;
// End of static implementation of CGuildGrade
} // End of EGSPD