// NeL - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#if !defined(AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_)
#define AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DicSplashScreen.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDicSplashScreen dialog
class CDicSplashScreen : public CDialog
{
// Construction
public:
CDicSplashScreen(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDicSplashScreen)
enum { IDD = IDD_SplashScreen };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDicSplashScreen)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDicSplashScreen)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_)