// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef SYSTEM_H #define SYSTEM_H #include #include "config.h" namespace NL3D { class IDriver; } struct CVideoMode { unsigned int widht; unsigned int height; unsigned int depth; unsigned int frequency; CVideoMode() { widht = 0; height = 0; depth = 0; frequency = 0; } bool operator==( CVideoMode &o ) { if( ( o.widht == widht ) && ( o.height == height ) && ( o.depth == depth ) && ( o.frequency == frequency ) ) return true; else return false; } }; /** @brief Singleton class that holds the system information, configs, etc */ class CSystem { public: CSystem(); ~CSystem(); static CSystem &GetInstance() { if( instance == 0 ) { instance = new CSystem; } return *instance; } struct CSysInfo { std::string videoDevice; std::string videoDriverVersion; std::string osName; std::string cpuName; uint64 totalRAM; } sysInfo; #ifdef WIN32 struct CD3DInfo { std::string device; std::string driver; std::string driverVersion; std::vector< CVideoMode > modes; } d3dInfo; #endif struct COpenGLInfo { std::string vendor; std::string renderer; std::string driverVersion; std::string extensions; std::vector< CVideoMode > modes; } openglInfo; CConfig config; private: void GatherSysInfo(); #ifdef WIN32 void GatherD3DInfo(); #endif void GatherOpenGLInfo(); void GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const; static CSystem *instance; }; #endif // SYSTEM_H