// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #if !defined(AFX_EDIT_FOLLOW_PATH_H__80C5C9BA_85D1_48C5_8D8F_2D5CDE5FFB78__INCLUDED_) #define AFX_EDIT_FOLLOW_PATH_H__80C5C9BA_85D1_48C5_8D8F_2D5CDE5FFB78__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // edit_follow_path.h : header file // #include "particle_workspace.h" struct IPopupNotify; namespace NL3D { class CPSPlaneBasisFollowSpeed; } /** Dialog to edit the parameters of the 'Follow Path' modifier * * \author Nicolas Vizerie * \author Nevrax France * \date 2003 */ class CEditFollowPath : public CDialog { // Construction public: CEditFollowPath(NL3D::CPSPlaneBasisFollowSpeed *pbfs, CParticleWorkspace::CNode *ownerNode, CWnd* pParent, IPopupNotify *pn); // standard constructor /// init this dialog void init(CWnd *pParent); // Dialog Data //{{AFX_DATA(CEditFollowPath) enum { IDD = IDD_FOLLOWPATH }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEditFollowPath) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: NL3D::CPSPlaneBasisFollowSpeed *_FollowPath; IPopupNotify *_PN; CParticleWorkspace::CNode *_Node; // Generated message map functions //{{AFX_MSG(CEditFollowPath) virtual BOOL OnInitDialog(); afx_msg void OnClose(); afx_msg void OnSelchangeProjectionMode(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EDIT_FOLLOW_PATH_H__80C5C9BA_85D1_48C5_8D8F_2D5CDE5FFB78__INCLUDED_)