// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/texture_multi_file.h" #include "nel/3d/texture_file.h" namespace NL3D { static std::string DummyTexName("CTextureMultiFile:Dummy"); ///=========================================================== CTextureMultiFile::CTextureMultiFile(uint numTexs /* = 0 */) : _CurrSelectedTexture(0), _FileNames(numTexs) { } ///=========================================================== void CTextureMultiFile::setNumTextures(uint numTexs) { _FileNames.resize(numTexs); _CurrSelectedTexture = (uint) std::min((sint) _CurrSelectedTexture, std::min((sint) 0, (sint) (numTexs - 1))); } ///=========================================================== void CTextureMultiFile::setFileName(uint index, const char *fileName) { _FileNames[index] = fileName; if (index == _CurrSelectedTexture) touch(); } ///=========================================================== sint CTextureMultiFile::getTexIndex(uint index) const { if (_FileNames.empty()) { return -1; } sint usedTexture = index >= _FileNames.size() ? 0 : index; if (_FileNames[usedTexture].empty()) { return (usedTexture != 0 && !_FileNames[0].empty()) ? 0 : -1; } return usedTexture; } ///=========================================================== void CTextureMultiFile::doGenerate(bool async) { sint usedTexture = getTexIndex(_CurrSelectedTexture); if (usedTexture == -1) { makeDummy(); } else { CTextureFile::buildBitmapFromFile(*this, _FileNames[usedTexture], async); } } ///=========================================================== void CTextureMultiFile::serial(NLMISC::IStream &f) throw(NLMISC::EStream) { (void)f.serialVersion(0); // serial the base part of ITexture. ITexture::serial(f); f.serialCont(_FileNames); f.serial(_CurrSelectedTexture); if(f.isReading()) touch(); } ///=========================================================== const std::string &CTextureMultiFile::getTexNameByIndex(uint index) const { sint usedTexture = getTexIndex(index); return usedTexture == -1 ? DummyTexName : _FileNames[usedTexture]; } ///=========================================================== std::string CTextureMultiFile::getShareName() const { return getTexNameByIndex(_CurrSelectedTexture); } ///=========================================================== void CTextureMultiFile::selectTexture(uint index) { if (index != _CurrSelectedTexture) { _CurrSelectedTexture = index; touch(); } } ///=========================================================== ITexture *CTextureMultiFile::buildNonSelectableVersion(uint index) { CTextureFile *tf = new CTextureFile(getTexNameByIndex(index)); // copy tex parameters (ITexture &) *tf = (ITexture &) *this; // invoke ITexture = op for basics parameters // return tf; } } // NL3D