// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/ps_util.h" #include "nel/3d/ps_particle.h" #include "nel/3d/ps_particle2.h" #include "nel/3d/ps_mesh.h" namespace NL3D { void CPSUtil::registerParticles() { NL_PS_FUNC( CPSUtil_registerParticles) NLMISC_REGISTER_CLASS(CPSFanLight); NLMISC_REGISTER_CLASS(CPSTailDot); NLMISC_REGISTER_CLASS(CPSRibbon); NLMISC_REGISTER_CLASS(CPSRibbonLookAt); NLMISC_REGISTER_CLASS(CPSShockWave); NLMISC_REGISTER_CLASS(CPSFace); NLMISC_REGISTER_CLASS(CPSMesh); NLMISC_REGISTER_CLASS(CPSConstraintMesh); NLMISC_REGISTER_CLASS(CPSDot); NLMISC_REGISTER_CLASS(CPSFaceLookAt); CPSRotated2DParticle::initRotTable(); // init the precalc rot table for face lookat CPSFanLight::initFanLightPrecalc(); CPSDot::initVertexBuffers(); CPSQuad::initVertexBuffers(); CPSConstraintMesh::initPrerotVB(); } } // NL3D