// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "std3d.h" #include "nel/3d/height_map.h" using namespace NLMISC; namespace NL3D { // *************************************************************************** void CHeightMap::resize(uint w, uint h) { _Width= w; _Height= h; Heights.resize(w*h); } // *************************************************************************** void CHeightMap::buildFromBitmap(const NLMISC::CBitmap &bitmap0) { // copy bitmap. CBitmap bitmap= bitmap0; // convert to luminance. bitmap.convertToType(CBitmap::Luminance); // resize array. uint w, h; w= bitmap.getWidth(); h= bitmap.getHeight(); resize(w,h); // get luminance image. CObjectVector &array= bitmap.getPixels(); // invert the image in Y. for(uint y=0;y