# # MAINTAINERCLEANFILES = Makefile.in SUBDIRS = driver lib_LTLIBRARIES = libnel3d.la EXTRA_DIST = mesh_mrm_skin_template.cpp mesh_mrm_skinned_template.cpp libnel3d_la_SOURCES = \ anim_ctrl.cpp \ anim_detail_trav.cpp \ anim_detail_trav.h \ animatable.cpp \ animatable.h \ animated_lightmap.cpp \ animated_lightmap.h \ animated_material.cpp \ animated_material.h \ animated_morph.cpp \ animated_morph.h \ animated_value.cpp \ animated_value.h \ animation.cpp \ animation.h \ animation_optimizer.cpp \ animation_optimizer.h \ animation_playlist.cpp \ animation_playlist.h \ animation_set.cpp \ animation_set.h \ animation_set_user.cpp \ animation_set_user.h \ animation_time.cpp \ async_file_manager_3d.cpp \ async_file_manager_3d.h \ async_texture_block.cpp \ async_texture_block.h \ async_texture_manager.cpp \ async_texture_manager.h \ bezier_patch.cpp \ bezier_patch.h \ bloom_effect.cpp \ bloom_effect.h \ bone.cpp \ bone.h \ bsp_tree.h \ camera.cpp \ camera.h \ camera_col.cpp \ camera_col.h \ channel_mixer.cpp \ channel_mixer.h \ clip_trav.cpp \ clip_trav.h \ cloud.cpp \ cloud.h \ cloud_scape.cpp \ cloud_scape.h \ cloud_scape_user.cpp \ cloud_scape_user.h \ cluster.cpp \ cluster.h \ coarse_mesh_build.cpp \ coarse_mesh_build.h \ coarse_mesh_manager.cpp \ coarse_mesh_manager.h \ computed_string.cpp \ computed_string.h \ cube_grid.cpp \ cube_grid.h \ cube_map_builder.cpp \ cube_map_builder.h \ debug_vb.cpp \ debug_vb.h \ deform_2d.cpp \ deform_2d.h \ driver.cpp \ driver.h \ driver_material_inline.h \ driver_user.cpp \ driver_user.h \ driver_user2.cpp \ dru.cpp \ dru.h \ event_mouse_listener.cpp \ event_mouse_listener.h \ fast_ptr_list.cpp \ fast_ptr_list.h \ fasthls_modifier.cpp \ fasthls_modifier.h \ flare_model.cpp \ flare_model.h \ flare_shape.cpp \ flare_shape.h \ font_generator.cpp \ font_generator.h \ font_manager.cpp \ font_manager.h \ frustum.cpp \ heat_haze.cpp \ heat_haze.h \ height_map.cpp \ hls_color_texture.cpp \ hls_color_texture.h \ hls_texture_bank.cpp \ hls_texture_bank.h \ hls_texture_manager.cpp \ hls_texture_manager.h \ hrc_trav.cpp \ hrc_trav.h \ ig_surface_light.cpp \ ig_surface_light.h \ ig_surface_light_build.cpp \ ig_surface_light_build.h \ index_buffer.cpp \ index_buffer.h \ init_3d.cpp \ init_3d.h \ instance_group_user.cpp \ instance_group_user.h \ instance_lighter.cpp \ instance_lighter.h \ key.cpp \ key.h \ landscape.cpp \ landscape.h \ landscape_collision_grid.cpp \ landscape_collision_grid.h \ landscape_def.cpp \ landscape_def.h \ landscape_face_vector_manager.cpp \ landscape_face_vector_manager.h \ landscape_model.cpp \ landscape_model.h \ landscape_profile.cpp \ landscape_profile.h \ landscape_user.cpp \ landscape_user.h \ landscape_vegetable_block.cpp \ landscape_vegetable_block.h \ landscapeig_manager.cpp \ landscapevb_allocator.cpp \ landscapevb_allocator.h \ landscapevb_info.cpp \ landscapevb_info.h \ layered_ordering_table.h \ light.cpp \ light.h \ light_contribution.cpp \ light_contribution.h \ light_influence_interpolator.cpp \ light_influence_interpolator.h \ light_trav.cpp \ light_trav.h \ light_user.cpp \ light_user.h \ lighting_manager.cpp \ lighting_manager.h \ load_balancing_trav.cpp \ load_balancing_trav.h \ lod_character_builder.cpp \ lod_character_builder.h \ lod_character_instance.cpp \ lod_character_instance.h \ lod_character_manager.cpp \ lod_character_manager.h \ lod_character_shape.cpp \ lod_character_shape.h \ lod_character_shape_bank.cpp \ lod_character_shape_bank.h \ lod_character_texture.cpp \ lod_character_texture.h \ logic_info.cpp \ material.cpp \ material.h \ matrix_3x4.cpp \ matrix_3x4.h \ mesh.cpp \ mesh.h \ mesh_base.cpp \ mesh_base.h \ mesh_base_instance.cpp \ mesh_base_instance.h \ mesh_blender.cpp \ mesh_blender.h \ mesh_block_manager.cpp \ mesh_block_manager.h \ mesh_geom.cpp \ mesh_geom.h \ mesh_instance.cpp \ mesh_instance.h \ mesh_morpher.cpp \ mesh_morpher.h \ mesh_mrm.cpp \ mesh_mrm.h \ mesh_mrm_instance.cpp \ mesh_mrm_instance.h \ mesh_mrm_skin.cpp \ mesh_mrm_skin_template.cpp \ mesh_mrm_skinned.cpp \ mesh_mrm_skinned.h \ mesh_mrm_skinned_instance.cpp \ mesh_mrm_skinned_instance.h \ mesh_mrm_skinned_template.cpp \ mesh_multi_lod.cpp \ mesh_multi_lod.h \ mesh_multi_lod_instance.cpp \ mesh_multi_lod_instance.h \ mesh_vertex_program.cpp \ mesh_vertex_program.h \ meshvp_per_pixel_light.cpp \ meshvp_per_pixel_light.h \ meshvp_wind_tree.cpp \ meshvp_wind_tree.h \ mini_col.cpp \ mini_col.h \ motion_blur.cpp \ motion_blur.h \ mrm_builder.cpp \ mrm_builder.h \ mrm_internal.cpp \ mrm_internal.h \ mrm_level_detail.cpp \ mrm_level_detail.h \ mrm_mesh.cpp \ mrm_mesh.h \ mrm_parameters.cpp \ mrm_parameters.h \ nelu.cpp \ nelu.h \ noise_3d.cpp \ noise_3d.h \ occlusion_query.h \ ordering_table.h \ packed_zone.cpp \ packed_zone.h \ packed_world.cpp \ packed_world.h \ particle_system.cpp \ particle_system.h \ particle_system_manager.cpp \ particle_system_manager.h \ particle_system_model.cpp \ particle_system_model.h \ particle_system_process.cpp \ particle_system_process.h \ particle_system_shape.cpp \ particle_system_shape.h \ particle_system_sound_user.cpp \ patch.cpp \ patch.h \ patch_lightmap.cpp \ patch_noise.cpp \ patch_rdr_pass.cpp \ patch_rdr_pass.h \ patch_render.cpp \ patch_vegetable.cpp \ patchdlm_context.cpp \ patchdlm_context.h \ patchuv_locator.cpp \ patchuv_locator.h \ play_list_manager.cpp \ play_list_manager.h \ play_list_manager_user.cpp \ play_list_manager_user.h \ play_list_user.cpp \ play_list_user.h \ point_light.cpp \ point_light.h \ point_light_model.cpp \ point_light_model.h \ point_light_named.cpp \ point_light_named.h \ point_light_named_array.cpp \ point_light_named_array.h \ portal.cpp \ portal.h \ primitive_profile.cpp \ ps_allocator.cpp \ ps_allocator.h \ ps_attrib.h \ ps_attrib_maker.h \ ps_attrib_maker_bin_op.cpp \ ps_attrib_maker_bin_op.h \ ps_attrib_maker_bin_op_inline.h \ ps_attrib_maker_helper.cpp \ ps_attrib_maker_helper.h \ ps_attrib_maker_iterators.h \ ps_attrib_maker_template.cpp \ ps_attrib_maker_template.h \ ps_color.cpp \ ps_color.h \ ps_direction.h \ ps_dot.cpp \ ps_dot.h \ ps_edit.h \ ps_emitter.cpp \ ps_emitter.h \ ps_face.cpp \ ps_face.h \ ps_face_look_at.cpp \ ps_face_look_at.h \ ps_fan_light.cpp \ ps_fan_light.h \ ps_float.cpp \ ps_float.h \ ps_force.cpp \ ps_force.h \ ps_int.cpp \ ps_int.h \ ps_iterator.h \ ps_light.cpp \ ps_light.h \ ps_located.cpp \ ps_located.h \ ps_lod.h \ ps_macro.h \ ps_mesh.cpp \ ps_mesh.h \ ps_misc.h \ ps_particle.cpp \ ps_particle.h \ ps_particle2.cpp \ ps_particle2.h \ ps_particle_basic.cpp \ ps_particle_basic.h \ ps_plane_basis.h \ ps_plane_basis_maker.cpp \ ps_plane_basis_maker.h \ ps_quad.cpp \ ps_quad.h \ ps_register_attribs.cpp \ ps_register_color_attribs.h \ ps_register_emitters.cpp \ ps_register_float_attribs.h \ ps_register_forces.cpp \ ps_register_int_attribs.h \ ps_register_particles.cpp \ ps_register_plane_basis_attribs.h \ ps_register_zones.cpp \ ps_ribbon.cpp \ ps_ribbon.h \ ps_ribbon_base.cpp \ ps_ribbon_base.h \ ps_ribbon_look_at.cpp \ ps_ribbon_look_at.h \ ps_shockwave.cpp \ ps_shockwave.h \ ps_spawn_info.h \ ps_sound.cpp \ ps_sound.h \ ps_tail_dot.cpp \ ps_tail_dot.h \ ps_util.cpp \ ps_util.h \ ps_zone.cpp \ ps_zone.h \ ptr_set.cpp \ ptr_set.h \ quad_effect.cpp \ quad_effect.h \ quad_grid.cpp \ quad_grid.h \ quad_grid_clip_cluster.cpp \ quad_grid_clip_cluster.h \ quad_grid_clip_manager.cpp \ quad_grid_clip_manager.h \ radix_sort.cpp \ radix_sort.h \ raw_skin.cpp \ raw_skin.h \ raw_skinned.cpp \ raw_skinned.h \ ray_mesh.cpp \ ray_mesh.h \ register_3d.cpp \ register_3d.h \ render_trav.cpp \ render_trav.h \ root_model.cpp \ root_model.h \ scene.cpp \ scene.h \ scene_group.cpp \ scene_group.h \ scene_user.cpp \ scene_user.h \ scissor.cpp \ seg_remanence.cpp \ seg_remanence.h \ seg_remanence_shape.cpp \ seg_remanence_shape.h \ shader.cpp \ shader.h \ shadow_map.cpp \ shadow_map.h \ shadow_map_manager.cpp \ shadow_map_manager.h \ shadow_poly_receiver.cpp \ shadow_poly_receiver.h \ shadow_skin.cpp \ shadow_skin.h \ shape.cpp \ shape.h \ shape_bank.cpp \ shape_bank.h \ shape_bank_user.cpp \ shape_bank_user.h \ shape_info.cpp \ shape_info.h \ shifted_triangle_cache.cpp \ shifted_triangle_cache.h \ skeleton_model.cpp \ skeleton_model.h \ skeleton_shape.cpp \ skeleton_shape.h \ skeleton_spawn_script.cpp \ skeleton_spawn_script.h \ skeleton_weight.cpp \ skeleton_weight.h \ static_quad_grid.cpp \ static_quad_grid.h \ std3d.cpp \ std3d.h \ stripifier.cpp \ stripifier.h \ surface_light_grid.cpp \ surface_light_grid.h \ tangent_space_build.cpp \ tangent_space_build.h \ target_anim_ctrl.cpp \ tess_block.cpp \ tess_block.h \ tess_face_priority_list.cpp \ tess_face_priority_list.h \ tess_list.cpp \ tess_list.h \ tessellation.cpp \ tessellation.h \ text_context.cpp \ text_context.h \ text_context_user.cpp \ text_context_user.h \ texture.cpp \ texture.h \ texture_blank.cpp \ texture_blank.h \ texture_bloom.cpp \ texture_bloom.h \ texture_blend.cpp \ texture_blend.h \ texture_bump.cpp \ texture_bump.h \ texture_cube.cpp \ texture_cube.h \ texture_dlm.cpp \ texture_dlm.h \ texture_emboss.cpp \ texture_emboss.h \ texture_far.cpp \ texture_far.h \ texture_file.cpp \ texture_file.h \ texture_font.cpp \ texture_font.h \ texture_grouped.cpp \ texture_grouped.h \ texture_mem.cpp \ texture_mem.h \ texture_multi_file.cpp \ texture_multi_file.h \ texture_near.cpp \ texture_near.h \ texture_user.cpp \ texture_user.h \ tile_bank.cpp \ tile_bank.h \ tile_color.cpp \ tile_color.h \ tile_element.cpp \ tile_element.h \ tile_far_bank.cpp \ tile_far_bank.h \ tile_light_influence.cpp \ tile_light_influence.h \ tile_lumel.cpp \ tile_lumel.h \ tile_noise_map.cpp \ tile_noise_map.h \ tile_vegetable_desc.cpp \ tile_vegetable_desc.h \ track.cpp \ track.h \ track_bezier.h \ track_keyframer.cpp \ track_keyframer.h \ track_sampled_common.cpp \ track_sampled_common.h \ track_sampled_quat.cpp \ track_sampled_quat.h \ track_sampled_quat_small_header.cpp \ track_sampled_quat_small_header.h \ track_sampled_vector.cpp \ track_sampled_vector.h \ track_tcb.h \ transform.cpp \ transform.h \ transform_shape.cpp \ transform_shape.h \ transformable.cpp \ transformable.h \ trav_scene.cpp \ trav_scene.h \ u_bone.cpp \ u_camera.cpp \ u_instance.cpp \ u_instance_material.cpp \ u_material.cpp \ u_particle_system_instance.cpp \ u_point_light.cpp \ u_shape.cpp \ u_skeleton.cpp \ u_transform.cpp \ u_transformable.cpp \ u_visual_collision_mesh.cpp \ u_water.cpp \ vegetable.cpp \ vegetable.h \ vegetable_blend_layer_model.cpp \ vegetable_blend_layer_model.h \ vegetable_clip_block.cpp \ vegetable_clip_block.h \ vegetable_def.cpp \ vegetable_def.h \ vegetable_instance_group.cpp \ vegetable_instance_group.h \ vegetable_light_ex.cpp \ vegetable_light_ex.h \ vegetable_manager.cpp \ vegetable_manager.h \ vegetable_quadrant.cpp \ vegetable_quadrant.h \ vegetable_shape.cpp \ vegetable_shape.h \ vegetable_sort_block.cpp \ vegetable_sort_block.h \ vegetable_uv8.cpp \ vegetable_uv8.h \ vegetablevb_allocator.cpp \ vegetablevb_allocator.h \ vertex_buffer.cpp \ vertex_buffer.h \ vertex_buffer_heap.cpp \ vertex_buffer_heap.h \ vertex_program.cpp \ vertex_program.h \ vertex_program_parse.cpp \ vertex_program_parse.h \ vertex_stream_manager.cpp \ vertex_stream_manager.h \ viewport.cpp \ visual_collision_entity.cpp \ visual_collision_entity.h \ visual_collision_entity_user.cpp \ visual_collision_entity_user.h \ visual_collision_manager.cpp \ visual_collision_manager.h \ visual_collision_manager_user.cpp \ visual_collision_manager_user.h \ visual_collision_mesh.cpp \ visual_collision_mesh.h \ water_env_map.cpp \ water_env_map.h \ water_env_map_user.cpp \ water_env_map_user.h \ water_height_map.cpp \ water_height_map.h \ water_model.cpp \ water_model.h \ water_pool_manager.cpp \ water_pool_manager.h \ water_shape.cpp \ water_shape.h \ zone.cpp \ zone.h \ zone_corner_smoother.cpp \ zone_corner_smoother.h \ zone_lighter.cpp \ zone_lighter.h \ zone_manager.cpp \ zone_manager.h \ zone_search.cpp \ zone_search.h \ zone_smoother.cpp \ zone_smoother.h \ zone_symmetrisation.cpp \ zone_symmetrisation.h \ zone_tgt_smoother.cpp \ zone_tgt_smoother.h noinst_HEADERS = std3d.h # mesh_vertex_program.h meshvp_wind_tree.h AM_CXXFLAGS = -I$(top_srcdir)/src @FREETYPE_CFLAGS@ libnel3d_la_LIBADD = @FREETYPE_LIBS@ -lc -ldl -lpthread libnel3d_la_LDFLAGS = -version-info @LIBTOOL_VERSION@ pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = nel-3d.pc # End of Makefile.am