// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "sabrina_com.h" using namespace NLMISC; using namespace std; // *************************************************************************** CSabrinaCom::CSabrinaCom(IBrickContainer *bc) { nlassert(bc); _BC= bc; } // *************************************************************************** CSabrinaCom::~CSabrinaCom() { _BC= NULL; } // *************************************************************************** void CSabrinaCom::getPhraseCost(const std::vector &bricks, uint32 &pos, uint32 &neg) const { pos= 0; neg= 0; float rpos= 1.0f; float rneg= 1.0f; // Yoyo: for now easy, sum pos or neg SabrinaCost for(uint i=0;igetSabrinaCost(bricks[i]); if(cost>0) pos+= cost; else neg+= (-cost); float rcost = _BC->getSabrinaRelativeCost(bricks[i]); if( rcost>0.f) rpos+= rcost; else rneg-= rcost; } pos = (uint32)(pos * rpos); neg = (uint32)(neg * rneg); } // *************************************************************************** uint32 CSabrinaCom::getPhraseMaxBrickCost(const std::vector &bricks) const { uint32 costMax= 0; for(uint i=0;igetSabrinaCost(bricks[i]); if(cost>0) costMax= max(costMax, (uint32)cost); } return costMax; } // *************************************************************************** sint32 CSabrinaCom::getPhraseBrickAndParamCost(const std::vector &bricks, uint brickIndex) const { if(brickIndex>=bricks.size()) return 0; sint32 res= 0; // Yoyo: for now easy, sum the brick and all params cost. uint numParams= 0; // Add the brick and its params cost. for(uint i=brickIndex;igetSabrinaCost(bricks[i]); // If this brick adds a parameter (main brick or base parameter) numParams+= _BC->getNumParameters(bricks[i]); } return res; } // *************************************************************************** float CSabrinaCom::getPhraseBrickAndParamRelativeCost(const std::vector &bricks, uint brickIndex) const { if(brickIndex>=bricks.size()) return 0.f; float res= 0.f; // Yoyo: for now easy, sum the brick and all params relative cost. uint numParams= 0; // Add the brick and its params cost. for(uint i=brickIndex;igetSabrinaRelativeCost(bricks[i]); // If this brick adds a parameter (main brick or base parameter) numParams+= _BC->getNumParameters(bricks[i]); } return res; } // *************************************************************************** void CSabrinaCom::filterMandatoryComposition(const std::vector &/* phraseBricks */, std::vector &/* mandatoryBricks */) const { // Yoyo: for now, no simple rule known => never exclude mandatories. } // *************************************************************************** TOOL_TYPE::TCraftingToolType CSabrinaCom::getPhraseFaberPlanToolType(const std::vector &phraseBricks) const { // Valid only if not empty, and a faber one, if( phraseBricks.size()>=1 && _BC->getBrickType(phraseBricks[0])== BRICK_TYPE::FABER ) { return _BC->getFaberPlanToolType(phraseBricks[0]); } return TOOL_TYPE::Unknown; } // *************************************************************************** BRICK_FAMILIES::TBrickFamily CSabrinaCom::getPhraseForageFamily(const std::vector &phraseBricks) const { if(phraseBricks.empty()) return BRICK_FAMILIES::Unknown; BRICK_TYPE::EBrickType bType= _BC->getBrickType(phraseBricks[0]); if ( (bType == BRICK_TYPE::FORAGE_PROSPECTION) || (bType == BRICK_TYPE::FORAGE_EXTRACTION) ) { for ( uint i=1; igetBrickFamily( brickId, indexInFamily ); // FPMA=prospection, FEMA=extraction if ((brickFamily == BRICK_FAMILIES::BHFPMA || brickFamily == BRICK_FAMILIES::BHFEMA)) { // remapping need to be used because prospection ecosystem families // have resource speciality inserted right in the middle // luckily indexInFamily and TBrickFamily is defined in the same order BRICK_FAMILIES::TBrickFamily bf = (BRICK_FAMILIES::TBrickFamily)(brickFamily + indexInFamily - 1); // A:matis, B:fyros, C:zorai, D:tryker, E:prime roots switch (bf) { case BRICK_FAMILIES::BHFPMA: case BRICK_FAMILIES::BHFPMB: return bf; case BRICK_FAMILIES::BHFPRMFMA: return BRICK_FAMILIES::BHFPMC; case BRICK_FAMILIES::BHFPRMFMB: return BRICK_FAMILIES::BHFPMD; case BRICK_FAMILIES::BHFPRMFMC: return BRICK_FAMILIES::BHFPME; case BRICK_FAMILIES::BHFEMA: case BRICK_FAMILIES::BHFEMB: case BRICK_FAMILIES::BHFEMC: case BRICK_FAMILIES::BHFEMD: case BRICK_FAMILIES::BHFEME: return bf; default: break; } } } } return BRICK_FAMILIES::Unknown; } // *************************************************************************** NLMISC::CSheetId CSabrinaCom::getPhraseBestDisplayBrick(const std::vector &phraseBricks) const { if(phraseBricks.empty()) return CSheetId(); BRICK_TYPE::EBrickType bType= _BC->getBrickType(phraseBricks[0]); // Magic? take the coster mandatory brick. // Combat? take the coster optional brick if( bType== BRICK_TYPE::MAGIC || bType== BRICK_TYPE::COMBAT ) { // default still to root (error case) uint best= 0; uint bestCost= 0; // The cost of the effect is its + all its params. for(uint i=1;igetBrickFamily(brickId, indexInFamily); if( (BRICK_FAMILIES::isMandatoryFamily(bf) && bType==BRICK_TYPE::MAGIC) || (BRICK_FAMILIES::isOptionFamily(bf) && bType==BRICK_TYPE::COMBAT) ) { effectCost= _BC->getSabrinaCost(brickId); // next brick i++; // add its params cost uint numParams= _BC->getNumParameters(brickId); for(;numParams>0 && igetSabrinaCost(brickId); } } else // next brick i++; // coster? if(effectCost>bestCost) { bestCost= effectCost; best= effectId; } } return phraseBricks[best]; } // SpecialPower? take the first mandatory brick. else if(bType== BRICK_TYPE::SPECIAL_POWER) { if( phraseBricks.size()>=3 ) return phraseBricks[2]; if( phraseBricks.size()>=2 ) return phraseBricks[1]; } // Prospection & extraction? // Take the last most expensive brick (except the root and ecotype specializing) else if ( (bType == BRICK_TYPE::FORAGE_PROSPECTION) || (bType == BRICK_TYPE::FORAGE_EXTRACTION) ) { uint bestIndex = 0; uint bestCost = 0; uint maxIndexInExtractionFamily = 0; for ( uint i=1; igetBrickFamily( brickId, indexInFamily ); if ( brickFamily == BRICK_FAMILIES::Unknown ) continue; if ( BRICK_FAMILIES::isCreditFamily( brickFamily ) ) continue; // Do not print ecosystem specialization if not alone in the phrase if ( (brickFamily == BRICK_FAMILIES::BHFPMA) && (phraseBricks.size() > 4) ) continue; if ( (brickFamily == BRICK_FAMILIES::BHFEMA) && ((maxIndexInExtractionFamily != 1) || (phraseBricks.size() != 7)) ) // works only for default phrase where eco. spec. is at the end continue; // Calc the last highest cost uint brickCost = _BC->getSabrinaCost( brickId); if ( brickCost >= bestCost ) { bestCost = brickCost; bestIndex = i; } if ( (brickFamily >= BRICK_FAMILIES::BHFEEA) && (brickFamily <= BRICK_FAMILIES::BHFEEC) && (indexInFamily > maxIndexInExtractionFamily) ) maxIndexInExtractionFamily = indexInFamily; } if ( (bType == BRICK_TYPE::FORAGE_EXTRACTION) && (maxIndexInExtractionFamily==1) && (phraseBricks.size()==5) ) bestIndex = 0; // "Basic Extraction": index of the root brick return phraseBricks[bestIndex]; } // Other cases: return the rootBrick. return phraseBricks[0]; } // *************************************************************************** bool CSabrinaCom::isMainDisplayIconInOverSlot(const NLMISC::CSheetId &brickId, bool& iconOver2NotSuitableForActionDisplay) const { uint indexInFamily; BRICK_FAMILIES::TBrickFamily brickFamily = _BC->getBrickFamily( brickId, indexInFamily ); iconOver2NotSuitableForActionDisplay = ((brickFamily >= BRICK_FAMILIES::BeginForageProspection) && (brickFamily <= BRICK_FAMILIES::EndForageExtraction)); // True only for the 3 extraction bricks return ((brickFamily >= BRICK_FAMILIES::BHFEEA) && (brickFamily <= BRICK_FAMILIES::BHFEEC)); }