// NeLNS - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_CONNEXION_H #define NL_CONNEXION_H #include #include struct CShard { CShard(const std::string &version, bool online, uint32 shardId, const std::string &name, uint32 nbPlayers, const std::string &wsAddr, const std::string &patchURL) { Version = version; Online = online; ShardId = shardId; Name = name; NbPlayers = nbPlayers; WsAddr = wsAddr; PatchURL = patchURL; } std::string Version; bool Online; uint32 ShardId; std::string Name; uint32 NbPlayers; std::string WsAddr; std::string PatchURL; }; std::string checkLogin(const std::string &login, const std::string &password, const std::string &clientApp); std::string selectShard(uint32 shardId, std::string &cookie, std::string &addr); extern std::vector Shards; #endif // NL_CONNEXION_H /* End of connexion.h */