// This is the mapping for logical continent to physical one (server_share/used_continent.cpp) ContinentNameTranslator = { "matis_newbie", "matis", "zorai_newbie", "zorai", "terre", "terre_oubliee", "sources", "sources_interdites" }; // This is the list of continent to use with their unique instance number (server_share/used_continent.cpp) UsedContinents = { "newbieland", "20", };