// NeLNS - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_PATCH_H #define NL_PATCH_H #include #include "nel/misc/types_nl.h" #include "nel/misc/config_file.h" extern NLMISC::CConfigFile ConfigFile; void startPatchThread (const std::string &serverPath, const std::string &serverVersion, const std::string &urlOk, const std::string &urlFailed, const std::string &logSeparator); bool patchEnded (std::string &url, bool &ok); bool patchState (std::string &state, std::string &stateLog); // get the version with the VERSION file std::string getVersion (); // set the VERSION file with the version void setVersion (const std::string &version); #endif // NL_PATCH_H /* End of patch.h */