// source_sounds_builder.h : main header file for the SOURCE_SOUNDS_BUILDER application // #if !defined(AFX_SOURCE_SOUNDS_BUILDER_H__BFC2A702_D6CA_46F2_BCC5_E46A78437CCA__INCLUDED_) #define AFX_SOURCE_SOUNDS_BUILDER_H__BFC2A702_D6CA_46F2_BCC5_E46A78437CCA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSource_sounds_builderApp: // See source_sounds_builder.cpp for the implementation of this class // class CSource_sounds_builderApp : public CWinApp { public: CSource_sounds_builderApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSource_sounds_builderApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSource_sounds_builderApp) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SOURCE_SOUNDS_BUILDER_H__BFC2A702_D6CA_46F2_BCC5_E46A78437CCA__INCLUDED_)