// source_sounds_builder.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "source_sounds_builder.h" #include "source_sounds_builderDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSource_sounds_builderApp BEGIN_MESSAGE_MAP(CSource_sounds_builderApp, CWinApp) //{{AFX_MSG_MAP(CSource_sounds_builderApp) //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSource_sounds_builderApp construction CSource_sounds_builderApp::CSource_sounds_builderApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CSource_sounds_builderApp object CSource_sounds_builderApp theApp; ///////////////////////////////////////////////////////////////////////////// // CSource_sounds_builderApp initialization BOOL CSource_sounds_builderApp::InitInstance() { // Standard initialization #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CSource_sounds_builderDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { } else if (nResponse == IDCANCEL) { } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }